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Article #1225Re: Doom enhancements
From: kgif... Stoney
Date: Wed, 12 Jan 1994 20:51
Date: Wed, 12 Jan 1994 20:51
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Tim Berger (bm...@rci.ripco.com) wrote: : [stuff deleted] : Jumping... Too much like UW and UW2. There are no terrible holes or abysses : to jump across, so why do we need it? Sure, if the game required it, then : it would be nice, but all of the levels are tailored in such a way that : jumping isn't needed at all. Besides, this is not some ancient Stygian : Abyss. There are high tech elevators that can get you to some interesting : places high above.... I'm with you on about everything except for this bit. It's a little late now but if jumping was a feature back at the beginning I'm sure there would be parts where it would be required. Imagine having to jump across a 10 foot chasm, with the light dimming and eventually going pitch black as you fall into a hell-pit (if you missed the jump).
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!juliet.sas.upenn.edu!netaxs.com!access.netaxs.com!kgifford From: kgif...@access.netaxs.com (Stoney) Newsgroups: alt.games.doom Subject: Re: Doom enhancements Date: 12 Jan 1994 20:51:01 GMT Organization: Net Access - Philadelphia's Internet Connection Lines: 15 Message-ID: <2h1nrl$m30@netaxs.com> References: <CJHuo8.K26@rci.ripco.com> NNTP-Posting-Host: access.netaxs.com X-Newsreader: TIN [version 1.2 PL0] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit