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Article #1221

Re: Doom enhancements

#1221
From: mccu... MICHAEL BRENT MCCUNE
Date: Wed, 12 Jan 1994 07:13
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Tim Berger (bm...@rci.ripco.com) wrote:
: People have posted suggestions for improvements to Doom, including the
: ability to jump, talk with other characters, look into a backpack, etc.,
: "like Ultima Underworld 2."
: Listen up, dudes: DOOM is strictly an ACTION game.  I guess you're having
: problems thinking that there's actually an action game on the PC, since 1
: out of every 1.5 IBM game releases are mainly RPGs.  You're trying to make
: the game into an RPG, and I DON'T WANT THAT TO HAPPEN.  And I bet other
: people here don't want it, too.  Besides the fact that I hate RPGs and don't
: know why in the world people can like such boring, "imaginative" (heh, yeah
: right people.  Try picking up a book.), games that take a long time to
: conquer ( a complete waste of precious time, IMO), Doom is fine the way it
: is. Things such as the following will, among other things, hamper
: playability, remove the real-time action suspense element in Doom, and
: increase CPU overhead:
: Talking with characters... Who the hell (no pun intended) is gonna converse
: with some other characters in Doom?  Oh, maybe some Wizard from one of your
: RPGs would show up in hell and trade some items with you?  Completely
: ridiculous...
: Looking into your backup... Who the hell came up with this one?  There's no
: goddamn time to look in your backpack!  Isn't the amount of ammo left
: display enough? 
: Jumping... Too much like UW and UW2.  There are no terrible holes or abysses
: to jump across, so why do we need it?  Sure, if the game required it, then
: it would be nice, but all of the levels are tailored in such a way that
: jumping isn't needed at all.  Besides, this is not some ancient Stygian
: Abyss.  There are high tech elevators that can get you to some interesting
: places high above....
: Please ID, don't listen to this trash.  Leave the RPGs for companies like
: Origin and let the game freaks look into their backpacks and talk with
: computer characters (get some human friends, guys?) for 40 hours straight. 
: Bring in the ammo.... Stop these people who are trying to ruin Doom!
: 	-Tim


AMEN BROTHA' !!

mIkE
mccu...@uidhao.edu
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From: mccu...@crow.csrv.uidaho.edu (MICHAEL BRENT MCCUNE)
Newsgroups: alt.games.doom
Subject: Re: Doom enhancements
Date: 12 Jan 1994 07:13:41 GMT
Organization: University of Idaho, Moscow, Idaho
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