Article View: alt.games.doom
Article #1221Re: Doom enhancements
From: mccu... MICHAEL BRENT MCCUNE
Date: Wed, 12 Jan 1994 07:13
Date: Wed, 12 Jan 1994 07:13
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2927 bytes
Tim Berger (bm...@rci.ripco.com) wrote: : People have posted suggestions for improvements to Doom, including the : ability to jump, talk with other characters, look into a backpack, etc., : "like Ultima Underworld 2." : Listen up, dudes: DOOM is strictly an ACTION game. I guess you're having : problems thinking that there's actually an action game on the PC, since 1 : out of every 1.5 IBM game releases are mainly RPGs. You're trying to make : the game into an RPG, and I DON'T WANT THAT TO HAPPEN. And I bet other : people here don't want it, too. Besides the fact that I hate RPGs and don't : know why in the world people can like such boring, "imaginative" (heh, yeah : right people. Try picking up a book.), games that take a long time to : conquer ( a complete waste of precious time, IMO), Doom is fine the way it : is. Things such as the following will, among other things, hamper : playability, remove the real-time action suspense element in Doom, and : increase CPU overhead: : Talking with characters... Who the hell (no pun intended) is gonna converse : with some other characters in Doom? Oh, maybe some Wizard from one of your : RPGs would show up in hell and trade some items with you? Completely : ridiculous... : Looking into your backup... Who the hell came up with this one? There's no : goddamn time to look in your backpack! Isn't the amount of ammo left : display enough? : Jumping... Too much like UW and UW2. There are no terrible holes or abysses : to jump across, so why do we need it? Sure, if the game required it, then : it would be nice, but all of the levels are tailored in such a way that : jumping isn't needed at all. Besides, this is not some ancient Stygian : Abyss. There are high tech elevators that can get you to some interesting : places high above.... : Please ID, don't listen to this trash. Leave the RPGs for companies like : Origin and let the game freaks look into their backpacks and talk with : computer characters (get some human friends, guys?) for 40 hours straight. : Bring in the ammo.... Stop these people who are trying to ruin Doom! : -Tim AMEN BROTHA' !! mIkE mccu...@uidhao.edu
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!nigel.msen.com!yale.edu!yale!zip.eecs.umich.edu!umn.edu!gaia.ucs.orst.edu!news.uoregon.edu!netnews.nwnet.net!serval!owl.csrv.uidaho.edu!crow.csrv.uidaho.edu!mccun934 From: mccu...@crow.csrv.uidaho.edu (MICHAEL BRENT MCCUNE) Newsgroups: alt.games.doom Subject: Re: Doom enhancements Date: 12 Jan 1994 07:13:41 GMT Organization: University of Idaho, Moscow, Idaho Lines: 39 Distribution: world Message-ID: <2h07v5INN1ju@owl.csrv.uidaho.edu> References: <CJHuo8.K26@rci.ripco.com> NNTP-Posting-Host: crow.csrv.uidaho.edu X-Newsreader: TIN [version 1.1 PL8] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit