Article View: alt.games.doom
Article #1222Re: Doom enhancements
From: wd... Walter DAO
Date: Wed, 12 Jan 1994 10:48
Date: Wed, 12 Jan 1994 10:48
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In article <CJHuo...@rci.ripco.com> bm...@rci.ripco.com (Tim Berger) writes: >People have posted suggestions for improvements to Doom, including the >"like Ultima Underworld 2." >blah blah blah >Talking with characters... Who the hell (no pun intended) is gonna converse >Looking into your backup... Who the hell came up with this one? There's no >Jumping... Too much like UW and UW2. There are no terrible holes or abysses >Please ID, don't listen to this trash. Leave the RPGs for companies like >more blah blah blah >computer characters (get some human friends, guys?) for 40 hours straight. > -Tim You forgot the trotting horse ... imagine a trotting horse in "aliens"... hahaha. Dude, we are on the same wavelength. walt
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!olivea!sgigate.sgi.com!sgiblab!rtech!amdahl!netcomsv!netcom.com!wdao From: wd...@netcom.com (Walter DAO) Subject: Re: Doom enhancements Message-ID: <wdaoCJIJD0.GL5@netcom.com> Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <CJHuo8.K26@rci.ripco.com> Date: Wed, 12 Jan 1994 10:48:36 GMT Lines: 17 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit