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Article #1222

Re: Doom enhancements

#1222
From: wd... Walter DAO
Date: Wed, 12 Jan 1994 10:48
17 lines
1301 bytes
In article <CJHuo...@rci.ripco.com> bm...@rci.ripco.com (Tim Berger) writes:
>People have posted suggestions for improvements to Doom, including the
>"like Ultima Underworld 2."
>blah blah blah
>Talking with characters... Who the hell (no pun intended) is gonna converse
>Looking into your backup... Who the hell came up with this one?  There's no
>Jumping... Too much like UW and UW2.  There are no terrible holes or abysses
>Please ID, don't listen to this trash.  Leave the RPGs for companies like
>more blah blah blah
>computer characters (get some human friends, guys?) for 40 hours straight. 
>	-Tim

You forgot the trotting horse ... imagine a trotting horse in "aliens"...
hahaha. 
Dude, we are on the same wavelength.

					walt
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References: <CJHuo8.K26@rci.ripco.com>

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Newsgroups: alt.games.doom
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!olivea!sgigate.sgi.com!sgiblab!rtech!amdahl!netcomsv!netcom.com!wdao
From: wd...@netcom.com (Walter DAO)
Subject: Re: Doom enhancements
Message-ID: <wdaoCJIJD0.GL5@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <CJHuo8.K26@rci.ripco.com>
Date: Wed, 12 Jan 1994 10:48:36 GMT
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