Article View: alt.games.doom
Article #1220Re: Doom enhancements
From: bm... Tim Berger
Date: Wed, 12 Jan 1994 01:55
Date: Wed, 12 Jan 1994 01:55
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People have posted suggestions for improvements to Doom, including the ability to jump, talk with other characters, look into a backpack, etc., "like Ultima Underworld 2." Listen up, dudes: DOOM is strictly an ACTION game. I guess you're having problems thinking that there's actually an action game on the PC, since 1 out of every 1.5 IBM game releases are mainly RPGs. You're trying to make the game into an RPG, and I DON'T WANT THAT TO HAPPEN. And I bet other people here don't want it, too. Besides the fact that I hate RPGs and don't know why in the world people can like such boring, "imaginative" (heh, yeah right people. Try picking up a book.), games that take a long time to conquer ( a complete waste of precious time, IMO), Doom is fine the way it is. Things such as the following will, among other things, hamper playability, remove the real-time action suspense element in Doom, and increase CPU overhead: Talking with characters... Who the hell (no pun intended) is gonna converse with some other characters in Doom? Oh, maybe some Wizard from one of your RPGs would show up in hell and trade some items with you? Completely ridiculous... Looking into your backup... Who the hell came up with this one? There's no goddamn time to look in your backpack! Isn't the amount of ammo left display enough? Jumping... Too much like UW and UW2. There are no terrible holes or abysses to jump across, so why do we need it? Sure, if the game required it, then it would be nice, but all of the levels are tailored in such a way that jumping isn't needed at all. Besides, this is not some ancient Stygian Abyss. There are high tech elevators that can get you to some interesting places high above.... Please ID, don't listen to this trash. Leave the RPGs for companies like Origin and let the game freaks look into their backpacks and talk with computer characters (get some human friends, guys?) for 40 hours straight. Bring in the ammo.... Stop these people who are trying to ruin Doom! -Tim
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!rci!bman From: bm...@rci.ripco.com (Tim Berger) Subject: Re: Doom enhancements Message-ID: <CJHuo8.K26@rci.ripco.com> Sender: use...@rci.ripco.com (Net News Admin) Organization: Ripco Communications, Incorporated X-Newsreader: TIN [version 1.2 PL2] Date: Wed, 12 Jan 1994 01:55:19 GMT Lines: 32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit