Thread View: alt.games.diablo
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Started by kir... K. Laisathit
Mon, 03 Mar 1997 00:00
Blizzard, what's the deal with ... anyway? (long)
Author: kir... K. Laisathit
Date: Mon, 03 Mar 1997 00:00
Date: Mon, 03 Mar 1997 00:00
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Okay, I admit this is yet another random rant, but I was wondering if other feel the same way as I do. Here we go: Shrine, Goat shrine and Caldron ------------------------------- You can live without them! I don't understand the logic behind this. There are about 8 shrines worth hitting, 1 each for stat modifier, 1 mixed (mysterious shrine), enchanted shrine, weird shrine (+1 damage) and one other armor modifier. There are 3 shrines definitely to be avoided, the three mana for spell level exchange shrines. At first, this seems to be a fair trade, I naively believed so when I was running a sub 20 level char. Now, I'm running level 30 rogue, with most stats maxed, except dexterity. This means, among other things, the 5 stat modifier shrines are no longer useful. Now, we have three good and three bad. Looks okay, except that I've never seen the weird shrine and the other armor modifier shrine ever! In any event, their effects are marginal at best. Let's look at the bad shrines, the three shrines that trade three level 1 offensive spell level for (lots of) mana. Let's face it, by the time you hit 20+ level, these spells are worthless. On the other hand, a mage with 400 based mana can lose up to 40 point by hitting these shrines. The worst thing about losing mana is that you can never recover the lost mana in anyway. Sure, adding magic works, to a certain extent, but what if you already max out magic? That's not a particularly hard thing to do, you know. Now, I can understand the need for a bad outcome to balance the benefit from visiting the shrine. However, because you cannot recover mana in any way, in some way, there is no counter-balance for these three shrines! I can live with some random effect that on average leaves me no better or worse off, but not the one that leaves me definitely worse off. So, what do most player do? They avoid random shrines, goat shrines, and caldrons as they avoid plague. What's the point then of putting these shrines in when they serve no particular purpose except for decorative effects? Okay, I know a warrior who couldn't care less about losing mana, but I suspect that he lost so much of his mana that he no longer cares about casting spell (his mana is 27 at level 28). As it is, most players hit a caldron only because they accidently click the damn thing in the frenzy of battle! Please note, I have nothing against having a few bad shrines. What I'm against is having bad shrines whose detrimental effects cannot be recovered. What's there to do then? There are many alternatives. For one, keep everything as is, but add shrines that increase mana and *take away* spell level. Another, make the existing exchange shrines random in the way they confer benefit, sometimes giving away spell level for mana, sometimes vice versa. How about taking stats in exchange for mana? While we are at it, we can also do the same thing with life, exchanging life with base damage or armor class will make life rather interesting for all the non-warriors out there. The bottom line, Blizzard, provide us with an incentive to hit random shrine or remove it altogether. At present, they are merely decorative elements of the game anyway. A decorative elements that can devastate your character, if you happen to hit it by accident. Difficulty level, Random Items, Griswold's Items ------------------------------------------------ We all know what Griswold offers depends on the level of the char. Sounds simple enough. I bought a few stuff from Griswold myself. However, I bought the stuff from Griswold not without great pain and tedium. That is, unless you do the restart-check Griswold tricks, how many times does Griswold offer you something you wish to buy? I have been playing for three weeks and never once bought stuff from Griswold without going through countless restarting. It's kinda silly to be able to go through 4 levels of hell, amassing over 100k, just to find that Griswold is selling, amoung other things, Sword of Vigor (1-10 dam +17 vitality) worth around 7k or blessed helm (5AC +98 armor) worth around 3k. Shouldn't he sell something in the order of 50k average? Again, what's the point of having Griswold, if you'll never buy stuff from him? That's a somewhat strong statement, I admit. But IMHO it's not too far from the truth. I can understand the randomness of the item generation routine, but shouldn't it be able to generate stuff that a player may wish to buy? As is, that isn't very likely. An average 5k worth of equipment is ok for level 10-15, but not for level 25+. Finally, there is a minor issue about items generated in nightmare and hell. From various sources and my own experience, there is no appreciable difference among items found on similar level across three difficulty settings! Given that it's so much more difficult in nightmare and hell than in normal mode, shouldn't the reward reflect this reality? Certainly, the experience point is important, but experienced players have been known to start a normal game for an expressed reason to hunt for treasures. In Closing ---------- Having said all of the above, I feel obliged to point out that Diablo is most certainly one of the best games I've played in my 10 years of gaming experience. Will I stop playing Diablo, because of these stupid design flaws? Hell, no! It is certainly annoying though. Later...
Re: Blizzard, what's the deal with ... anyway? (long)
Author: Gordon K Wilson
Date: Mon, 03 Mar 1997 00:00
Date: Mon, 03 Mar 1997 00:00
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K. Laisathit wrote:
>
> Okay, I admit this is yet another random rant, but I was wondering
> if other feel the same way as I do. Here we go:
>
> Shrine, Goat shrine and Caldron
> -------------------------------
<snip>
> The bottom line, Blizzard, provide us with an incentive to hit
> random shrine or remove it altogether. At present, they are
> merely decorative elements of the game anyway. A decorative
> elements that can devastate your character, if you happen to hit
> it by accident.
Random shrines are a crapshoot. If you use them then you take your
chances. The incentive is that you MIGHT get a good effect out of them.
If you would rather not take the risk then you do not have to. The
incentive is already there, though.
> Difficulty level, Random Items, Griswold's Items
> ------------------------------------------------
<snip>
> Again, what's the point of having Griswold, if you'll never buy
> stuff from him? That's a somewhat strong statement, I admit.
> But IMHO it's not too far from the truth. I can understand the
> randomness of the item generation routine, but shouldn't it be
> able to generate stuff that a player may wish to buy? As is, that
> isn't very likely. An average 5k worth of equipment is ok for
> level 10-15, but not for level 25+.
For what it's worth, I have never purchased anything of great value
from Griswold. He has some nice stuff for low level characters but you
will soon be finding much better items in the dungeon anyway. Everything
my warrior uses now has been found in the lower levels of the dungeons
in Nightmare mode. I mostly use Griswold to sell my stuff to and to fix
my equipment.
> Finally, there is a minor issue about items generated in
> nightmare and hell. From various sources and my own experience,
> there is no appreciable difference among items found on
> similar level across three difficulty settings! Given that it's
> so much more difficult in nightmare and hell than in normal mode,
> shouldn't the reward reflect this reality? Certainly, the experience
> point is important, but experienced players have been known to
> start a normal game for an expressed reason to hunt for treasures.
Good point. After completing Hell/Hell for the first time I was
upset to find that no items were dropped that I hadn't seen before. I
didn't expect Rings of Zodiac to be falling out of the sky but come on!
Still, it is important to understand that the randomness of the game
will make things like that possible. But it would have been nice...
Gordon Wilson
gkwi...@ix.netcom.com
IronWill on battle.net and KALI
Re: Blizzard, what's the deal with ... anyway? (long)
Author: kir... K. Laisathit
Date: Tue, 04 Mar 1997 00:00
Date: Tue, 04 Mar 1997 00:00
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In article <331B3B...@ix.netcom.com>, Gordon K Wilson <gkwi...@ix.netcom.com> wrote: >> The bottom line, Blizzard, provide us with an incentive to hit >> random shrine or remove it altogether. At present, they are >> merely decorative elements of the game anyway. A decorative >> elements that can devastate your character, if you happen to hit >> it by accident. > > Random shrines are a crapshoot. If you use them then you take your >chances. The incentive is that you MIGHT get a good effect out of them. >If you would rather not take the risk then you do not have to. The >incentive is already there, though. My point was, there was no good effect to speak of, even if there is (enchanted shrine), the potential drawbacks more than offset the potential gains. So, there is *no* incentive whatsoever to hit any of the random shrine. When was the last time you see a high-level player visited a random shrine? If a random element exists in high difficulty game shouldn't its effect appeal to high level character as well as to a low level one? If it's useless, what is it doing in Hell (i.e., cauldron). I like taking chances, but not when the odds are overwhelmingly against me. As it is, the odds are more than overwhelming. Remember, there is also a possibility that someone may *accidentally* hit the random shrine and suffer the adversity. That's not exactly what I call a fair game. >> Again, what's the point of having Griswold, if you'll never buy >> stuff from him? That's a somewhat strong statement, I admit. [sniped] > > For what it's worth, I have never purchased anything of great value >from Griswold. He has some nice stuff for low level characters but you >will soon be finding much better items in the dungeon anyway. Everything >my warrior uses now has been found in the lower levels of the dungeons >in Nightmare mode. I mostly use Griswold to sell my stuff to and to fix >my equipment. That's my point. If Griswold couldn't sell anything worth having, why have him sell anything at all? How about we make Griswold sell stuff until a player reaches Hell, then make him stop selling. He can keep buying though. Now, I'm being sarcastic. But that's how I feel. > Good point. After completing Hell/Hell for the first time I was >upset to find that no items were dropped that I hadn't seen before. I >didn't expect Rings of Zodiac to be falling out of the sky but come on! >Still, it is important to understand that the randomness of the game >will make things like that possible. But it would have been nice... There is nothing to stop Blizzard from altering the odds of rolling more favorable outcomes in Hell/Hell for item generation routines. I think it's an oversight more than anything else. Perhaps, Blizzard didn't think that too many people will play Hell/Hell. Also, there are normal magical items that cannot be found in any game, like (modifier) armor/weapon of zodiac or king's bow of sthg. It will be nice if those will show up in a Hell/Hell game just to reward players for taking the chance of going to that level of difficulty. Finally, there is a matter of killing Diablo without being rewarded materially besides watching the end movie, that is. These days, when I'm doing treasure hunting, I'll just go to Lazarus and kill all boss monsters. It seems that lvl 15 always has at least 4 bosses (Lazarus, Bloodlust, Red Vex and one other I don't remember). Level 16 onlys has one. Later... -- ------------------------------------------------------------------------- K I R A T I L A I S A T H I T kir...@u.washington.edu
Re: Blizzard, what's the deal with ... anyway? (long)
Author: Russell Glasser
Date: Tue, 04 Mar 1997 00:00
Date: Tue, 04 Mar 1997 00:00
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> That's my point. If Griswold couldn't sell anything worth having, why
> have him sell anything at all? How about we make Griswold sell stuff
> until a player reaches Hell, then make him stop selling. He can keep
> buying though. Now, I'm being sarcastic. But that's how I feel.
>
Don't quote me on this, but I suspect that Griswold's offerings
actually do get better as your level improves and you play more
difficult zones. I bought a Master's Sword from him the other day,
which was quite a bit better than the sword I'd been using. (Since I
don't cheat or accept duplicated items, I've chosen to do without the
now dirt-cheap King's Sword of Haste... so this is really a valuable
find.)
I know for a fact that Adria only sells elixirs after you've
been roughing it in at least normal/hell, or low levels of nightmare...
so why shouldn't it be true of Griswold? I'm only level 31, so who
knows what he'll be offering when I turn 40?
Have to agree about random shrines... never touch the stuff.
The good ones have nothing to offer me that I can't get with elixirs,
books, and cold hard ca$h... while the bad ones (lowering my mana
points) are permanent and unrecoverable. It seems AWFULLY unfair that
Blizzard would intentionally ruin your character this way without giving
fair warning about it. (Who figured out what the shrines did before
downloading a list off the web?)
--
"The reasonable man adapts himself to the world; the unreasonable one
persists in trying to adapt the world to himself. Therefore all
progress depends on the unreasonable man."
-- George Bernard Shaw
Russell can be heckled at
http://sdcc8.ucsd.edu/~rglasser
Re: Blizzard, what's the deal with ... anyway? (long)
Author: Ashley Dunn
Date: Wed, 05 Mar 1997 00:00
Date: Wed, 05 Mar 1997 00:00
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At level 41, Griswold has begun offering a few nice things. I bought an Awesome Shield of the Tiger from him a few days ago (ac 15, +145% armor and +43 hp, $60,000). I seem to remember him offering me some awesom plate of sorcery, but I think the base ac was too low. Adria recently offered me an Emerald Staff of Fireball (resist all 45%, I think like $90,000). I recently bought a Strange Bow of Thunder (around $60,000), but I might have gotten that from Wirt. Griswold frequently offers me obsidian things (no ring or amulets), including plate, but nothing i could really use. He also offered me a King's Sword of Haste, but it was the two-handed version so I passed. The annoying thing is that most of the stuff he offers me is still not very good. Maybe once out of every 20 games does he offers something interesting. Russell Glasser <rgla...@penning.lanl.gov> wrote in article <331CE7...@penning.lanl.gov>... > > That's my point. If Griswold couldn't sell anything worth having, why > > have him sell anything at all? How about we make Griswold sell stuff > > until a player reaches Hell, then make him stop selling. He can keep > > buying though. Now, I'm being sarcastic. But that's how I feel. > > > > Don't quote me on this, but I suspect that Griswold's offerings > actually do get better as your level improves and you play more > difficult zones. I bought a Master's Sword from him the other day, > which was quite a bit better than the sword I'd been using. (Since I > don't cheat or accept duplicated items, I've chosen to do without the > now dirt-cheap King's Sword of Haste... so this is really a valuable > find.) > I know for a fact that Adria only sells elixirs after you've > been roughing it in at least normal/hell, or low levels of nightmare... > so why shouldn't it be true of Griswold? I'm only level 31, so who > knows what he'll be offering when I turn 40? > Have to agree about random shrines... never touch the stuff. > The good ones have nothing to offer me that I can't get with elixirs, > books, and cold hard ca$h... while the bad ones (lowering my mana > points) are permanent and unrecoverable. It seems AWFULLY unfair that > Blizzard would intentionally ruin your character this way without giving > fair warning about it. (Who figured out what the shrines did before > downloading a list off the web?) > -- > "The reasonable man adapts himself to the world; the unreasonable one > persists in trying to adapt the world to himself. Therefore all > progress depends on the unreasonable man." > -- George Bernard Shaw > > Russell can be heckled at > http://sdcc8.ucsd.edu/~rglasser >
Re: Blizzard, what's the deal with ... anyway? (long)
Author: kir... K. Laisathit
Date: Wed, 05 Mar 1997 00:00
Date: Wed, 05 Mar 1997 00:00
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In article <331CE7...@penning.lanl.gov>, Russell Glasser <rgla...@penning.lanl.gov> wrote: >> That's my point. If Griswold couldn't sell anything worth having, why >> have him sell anything at all? How about we make Griswold sell stuff >> until a player reaches Hell, then make him stop selling. He can keep >> buying though. Now, I'm being sarcastic. But that's how I feel. >> > > Don't quote me on this, but I suspect that Griswold's offerings >actually do get better as your level improves and you play more >difficult zones. I bought a Master's Sword from him the other day, >which was quite a bit better than the sword I'd been using. (Since I >don't cheat or accept duplicated items, I've chosen to do without the >now dirt-cheap King's Sword of Haste... so this is really a valuable >find.) > I know for a fact that Adria only sells elixirs after you've >been roughing it in at least normal/hell, or low levels of nightmare... >so why shouldn't it be true of Griswold? I'm only level 31, so who >knows what he'll be offering when I turn 40? > Have to agree about random shrines... never touch the stuff. >The good ones have nothing to offer me that I can't get with elixirs, >books, and cold hard ca$h... while the bad ones (lowering my mana >points) are permanent and unrecoverable. It seems AWFULLY unfair that >Blizzard would intentionally ruin your character this way without giving >fair warning about it. (Who figured out what the shrines did before >downloading a list off the web?) >-- >"The reasonable man adapts himself to the world; the unreasonable one >persists in trying to adapt the world to himself. Therefore all >progress depends on the unreasonable man." > -- George Bernard Shaw > >Russell can be heckled at > http://sdcc8.ucsd.edu/~rglasser -- ------------------------------------------------------------------------- K I R A T I L A I S A T H I T kir...@u.washington.edu
Re: Blizzard, what's the deal with ... anyway? (long)
Author: kir... K. Laisathit
Date: Wed, 05 Mar 1997 00:00
Date: Wed, 05 Mar 1997 00:00
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Sorry, I screwed up the first time, forgot to save before posting the message. In article <5fki6j$1k...@nntp2.u.washington.edu>, K. Laisathit <kir...@u.washington.edu> wrote: >> >> Don't quote me on this, but I suspect that Griswold's offerings >>actually do get better as your level improves and you play more >>difficult zones. I bought a Master's Sword from him the other day, >>which was quite a bit better than the sword I'd been using. (Since I >>don't cheat or accept duplicated items, I've chosen to do without the >>now dirt-cheap King's Sword of Haste... so this is really a valuable >>find.) Got nothing to do with zone, only the level of the player. >> I know for a fact that Adria only sells elixirs after you've >>been roughing it in at least normal/hell, or low levels of nightmare... >>so why shouldn't it be true of Griswold? I'm only level 31, so who >>knows what he'll be offering when I turn 40? Adria starts selling elixir after level 26, again nothing to do with level of dungeon or difficulty. >> Have to agree about random shrines... never touch the stuff. >>The good ones have nothing to offer me that I can't get with elixirs, >>books, and cold hard ca$h... while the bad ones (lowering my mana >>points) are permanent and unrecoverable. It seems AWFULLY unfair that >>Blizzard would intentionally ruin your character this way without giving >>fair warning about it. (Who figured out what the shrines did before >>downloading a list off the web?) Well, even if a person knows the list beforehand, I doubt that a low level char newbie will be able to logically arive at the conclusion that random shrine is a lose-lose proposition. As you say, with the exception of the Enchanted shrine, the other shrines confer benefits than can be safely replicated using books or elixir. However, that's not very obvious when you start out. I myself fell into that trap. I have abandoned my first char (the sorcerer) because he visited too many random shrines. Later... -- ------------------------------------------------------------------------- K I R A T I L A I S A T H I T kir...@u.washington.edu
Re: Blizzard, what's the deal with ... anyway? (long)
Author: Donald E. May Jr.
Date: Thu, 06 Mar 1997 00:00
Date: Thu, 06 Mar 1997 00:00
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Russell Glasser <rgla...@penning.lanl.gov> wrote in article <331CE7...@penning.lanl.gov>... > > That's my point. If Griswold couldn't sell anything worth having, why > > have him sell anything at all? How about we make Griswold sell stuff > > until a player reaches Hell, then make him stop selling. He can keep > > buying though. Now, I'm being sarcastic. But that's how I feel. > > > Griswold does indeed sell pretty good stuff (its all random). Two days ago, I bought a King's Sword of Blood from him! Back when money cheats used to work, I was playing on Battle.Net in a public room. Some guy kept using a money cheat over & over again while I was down in Hell with other people. We'd come up to get potions and there was all kinds of cool equipment scattered all over the place. He'd keep buying from Gris and throw it down if he didn't want it.
Re: Blizzard, what's the deal with ... anyway? (long)
Author: Mike Herauf
Date: Thu, 06 Mar 1997 00:00
Date: Thu, 06 Mar 1997 00:00
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Desi Richards wrote: > > Forget Griswold, Wirt the peg-legged boy sells the primo stuff. he's > usually a few levels better than Griswold's choices, but he only > provides one item at a time... > And Wirt takes 2/3 asking price, if that's all you have, + the 50 coin looky fee. Mike
Re: Blizzard, what's the deal with ... anyway? (long)
Author: B... BDI
Date: Sat, 08 Mar 1997 00:00
Date: Sat, 08 Mar 1997 00:00
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On Fri, 07 Mar 1997 17:04:32 GMT, akcobra@!cris.com wrote:
=>I'm a level 37 Warrior, and Griz offered me my first King's sword the
=>other day (a Kings Sword of Gore) just the other day in a hell mode
=>game. I've been through hell dozens of times on Normal and Nightmare,
=>and I've never seen anything-of-the-zodiac or Godly anything (excpet a
=>Godly shield which I bought from Wirt). I think there's also a built
=>in "luck" statistic that you don't see that controls your probability
=>of finding rare items. I've got a buddy who is 6 levels lower than
=>me, and he's already bought 2 kings swords of speed from Griz (gave
=>one to me :) ), found two zodiac amulets and a zodiac ring, and
=>found/been offered numerous blessed/saintly/holy plates of armor. I
=>don't know what our respective "luck" statistics are, but I think his
=>must be up close to 100% and mine must be dipping into the negatives
=><g>.
=>
=>Cobra
At level 31 Wirt offered me a Kings sword of haste (not the best one)
Still better: when I was level 6 Wirt had a amulet of the zodiac +20
for sale (more than 100K gold) and at level 10 a zodiac +19 but I had
not enough money!
Now I'm level 32 and haven't seen a zodiac till then ... IF I only had
known then what I know now about zodiac items
Still in search and chilling by every 'ping', BDI
--
BLUE
/\
//\\
\\//
//\\
// \\
|/ \|
FREE SPEECH NOW!
--
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