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Article #2059Blizzard, what's the deal with ... anyway? (long)
From: kir... K. Laisathit
Date: Mon, 03 Mar 1997 00:00
Date: Mon, 03 Mar 1997 00:00
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5876 bytes
Okay, I admit this is yet another random rant, but I was wondering if other feel the same way as I do. Here we go: Shrine, Goat shrine and Caldron ------------------------------- You can live without them! I don't understand the logic behind this. There are about 8 shrines worth hitting, 1 each for stat modifier, 1 mixed (mysterious shrine), enchanted shrine, weird shrine (+1 damage) and one other armor modifier. There are 3 shrines definitely to be avoided, the three mana for spell level exchange shrines. At first, this seems to be a fair trade, I naively believed so when I was running a sub 20 level char. Now, I'm running level 30 rogue, with most stats maxed, except dexterity. This means, among other things, the 5 stat modifier shrines are no longer useful. Now, we have three good and three bad. Looks okay, except that I've never seen the weird shrine and the other armor modifier shrine ever! In any event, their effects are marginal at best. Let's look at the bad shrines, the three shrines that trade three level 1 offensive spell level for (lots of) mana. Let's face it, by the time you hit 20+ level, these spells are worthless. On the other hand, a mage with 400 based mana can lose up to 40 point by hitting these shrines. The worst thing about losing mana is that you can never recover the lost mana in anyway. Sure, adding magic works, to a certain extent, but what if you already max out magic? That's not a particularly hard thing to do, you know. Now, I can understand the need for a bad outcome to balance the benefit from visiting the shrine. However, because you cannot recover mana in any way, in some way, there is no counter-balance for these three shrines! I can live with some random effect that on average leaves me no better or worse off, but not the one that leaves me definitely worse off. So, what do most player do? They avoid random shrines, goat shrines, and caldrons as they avoid plague. What's the point then of putting these shrines in when they serve no particular purpose except for decorative effects? Okay, I know a warrior who couldn't care less about losing mana, but I suspect that he lost so much of his mana that he no longer cares about casting spell (his mana is 27 at level 28). As it is, most players hit a caldron only because they accidently click the damn thing in the frenzy of battle! Please note, I have nothing against having a few bad shrines. What I'm against is having bad shrines whose detrimental effects cannot be recovered. What's there to do then? There are many alternatives. For one, keep everything as is, but add shrines that increase mana and *take away* spell level. Another, make the existing exchange shrines random in the way they confer benefit, sometimes giving away spell level for mana, sometimes vice versa. How about taking stats in exchange for mana? While we are at it, we can also do the same thing with life, exchanging life with base damage or armor class will make life rather interesting for all the non-warriors out there. The bottom line, Blizzard, provide us with an incentive to hit random shrine or remove it altogether. At present, they are merely decorative elements of the game anyway. A decorative elements that can devastate your character, if you happen to hit it by accident. Difficulty level, Random Items, Griswold's Items ------------------------------------------------ We all know what Griswold offers depends on the level of the char. Sounds simple enough. I bought a few stuff from Griswold myself. However, I bought the stuff from Griswold not without great pain and tedium. That is, unless you do the restart-check Griswold tricks, how many times does Griswold offer you something you wish to buy? I have been playing for three weeks and never once bought stuff from Griswold without going through countless restarting. It's kinda silly to be able to go through 4 levels of hell, amassing over 100k, just to find that Griswold is selling, amoung other things, Sword of Vigor (1-10 dam +17 vitality) worth around 7k or blessed helm (5AC +98 armor) worth around 3k. Shouldn't he sell something in the order of 50k average? Again, what's the point of having Griswold, if you'll never buy stuff from him? That's a somewhat strong statement, I admit. But IMHO it's not too far from the truth. I can understand the randomness of the item generation routine, but shouldn't it be able to generate stuff that a player may wish to buy? As is, that isn't very likely. An average 5k worth of equipment is ok for level 10-15, but not for level 25+. Finally, there is a minor issue about items generated in nightmare and hell. From various sources and my own experience, there is no appreciable difference among items found on similar level across three difficulty settings! Given that it's so much more difficult in nightmare and hell than in normal mode, shouldn't the reward reflect this reality? Certainly, the experience point is important, but experienced players have been known to start a normal game for an expressed reason to hunt for treasures. In Closing ---------- Having said all of the above, I feel obliged to point out that Diablo is most certainly one of the best games I've played in my 10 years of gaming experience. Will I stop playing Diablo, because of these stupid design flaws? Hell, no! It is certainly annoying though. Later...
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From: kir...@u.washington.edu (K. Laisathit) Subject: Blizzard, what's the deal with ... anyway? (long) Date: 1997/03/03 Message-ID: <5ffaqp$oas@nntp4.u.washington.edu> X-Deja-AN: 223158907 Organization: University of Washington, Seattle NNTP-Posting-User: kirati Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit