Article View: alt.games.diablo
Article #2060Re: Blizzard, what's the deal with ... anyway? (long)
From: Gordon K Wilson
Date: Mon, 03 Mar 1997 00:00
Date: Mon, 03 Mar 1997 00:00
61 lines
3133 bytes
3133 bytes
K. Laisathit wrote:
>
> Okay, I admit this is yet another random rant, but I was wondering
> if other feel the same way as I do. Here we go:
>
> Shrine, Goat shrine and Caldron
> -------------------------------
<snip>
> The bottom line, Blizzard, provide us with an incentive to hit
> random shrine or remove it altogether. At present, they are
> merely decorative elements of the game anyway. A decorative
> elements that can devastate your character, if you happen to hit
> it by accident.
Random shrines are a crapshoot. If you use them then you take your
chances. The incentive is that you MIGHT get a good effect out of them.
If you would rather not take the risk then you do not have to. The
incentive is already there, though.
> Difficulty level, Random Items, Griswold's Items
> ------------------------------------------------
<snip>
> Again, what's the point of having Griswold, if you'll never buy
> stuff from him? That's a somewhat strong statement, I admit.
> But IMHO it's not too far from the truth. I can understand the
> randomness of the item generation routine, but shouldn't it be
> able to generate stuff that a player may wish to buy? As is, that
> isn't very likely. An average 5k worth of equipment is ok for
> level 10-15, but not for level 25+.
For what it's worth, I have never purchased anything of great value
from Griswold. He has some nice stuff for low level characters but you
will soon be finding much better items in the dungeon anyway. Everything
my warrior uses now has been found in the lower levels of the dungeons
in Nightmare mode. I mostly use Griswold to sell my stuff to and to fix
my equipment.
> Finally, there is a minor issue about items generated in
> nightmare and hell. From various sources and my own experience,
> there is no appreciable difference among items found on
> similar level across three difficulty settings! Given that it's
> so much more difficult in nightmare and hell than in normal mode,
> shouldn't the reward reflect this reality? Certainly, the experience
> point is important, but experienced players have been known to
> start a normal game for an expressed reason to hunt for treasures.
Good point. After completing Hell/Hell for the first time I was
upset to find that no items were dropped that I hadn't seen before. I
didn't expect Rings of Zodiac to be falling out of the sky but come on!
Still, it is important to understand that the randomness of the game
will make things like that possible. But it would have been nice...
Gordon Wilson
gkwi...@ix.netcom.com
IronWill on battle.net and KALI
Technical Details
Message-ID:
<331B3BCF.4B74@ix.netcom.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<5ffaqp$oas@nntp4.u.washington.edu>Show Full Headers
Complete Article Headers
From: Gordon K Wilson <gkwi...@ix.netcom.com> Subject: Re: Blizzard, what's the deal with ... anyway? (long) Date: 1997/03/03 Message-ID: <331B3BCF.4B74@ix.netcom.com> X-Deja-AN: 223168267 References: <5ffaqp$oas@nntp4.u.washington.edu> Organization: None X-NETCOM-Date: Mon Mar 03 3:00:10 PM CST 1997 Reply-To: gkwi...@ix.netcom.com Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit