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Article #305095Re: Bugs In 1.08 LOD ??
From: Metavirulent
Date: Tue, 17 Jul 2001 14:00
Date: Tue, 17 Jul 2001 14:00
41 lines
3075 bytes
3075 bytes
I can second that. I could not scratch them with bone spirit since the spirit didn't "find" the specter. It bounced back and forth as described in the previous post without hitting the monster. Then a druid came a few whacks and the specter was gone. Maybe it was immune to magic or what, a fellow sorc also tried a couple of different elemental spells but to no avail. Strange! Metavirulent. dAwN ChiSholm wrote: > > This only happen to my necro once, while I was playing in the Arcane > Sanctuary. One of the specters never seem to die. > > "El Castor" <no-...@nowhere.com> wrote in message > news:nk46lt8liht69p13jlso9f7pbdgjjpqr1c@4ax.com... > > My lvl 46 Necro in 1.08 LOD NM US West has twice run into monsters > > that were IMPOSSIBLE to kill. I can bone spear some specters in the > > Arcane Sanctuary until I drain a blue ball -- without even scratching > > them. Sometimes the BS behaves like it can't even see them and just > > bounces around looking for a target. Other identical specters just > > take 3 or 4 shots. No rhyme or reason. Last night in Travincal, I saw > > something similar with a couple of Heliophants. Most Heliophants caved > > after a few bone spears, but a couple seemingly identical bad boys > > would regenerate MUCH faster than I was able to deal out the damage. > > This was a little different than the specter problem in that the > > specters were immune. Those two Heliophants weren't immune, but just > > regenerated at a phenomenal rate. Killing them was impossible, and yet > > I was able to do in a bunch of their brothers with a few shots as well > > as the entire Council, plus Mephisto. And ... while working on the > > Council, the usual tentacled things in the pond kept squirting me with > > poison. The old red ball turned green, but after awhile I developed an > > immunity -- the poison just bounced off with absolutely no effect. No > > green ball, nothing. > > > > On the other hand, ACT 5 in Normal seemed ok, as did about an hour I > > spent in Act 4, NM. > > > > Sigh ... Bring on 1.09! > > > > Jeff
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!newsfeeds.belnet.be!news.belnet.be!news2.kpn.net!news.kpn.net!nslave.kpnqwest.net!nmaster.kpnqwest.net!newsfeed.Austria.EU.net!newsfeed.kpnqwest.at!news.siemens.at!not-for-mail From: Metavirulent <Markus_O...@hotmail.com> Newsgroups: alt.games.diablo Subject: Re: Bugs In 1.08 LOD ?? Date: Tue, 17 Jul 2001 16:00:38 +0200 Organization: Siemens AG Austria Lines: 41 Message-ID: <3B544506.1D165954@hotmail.com> References: <nk46lt8liht69p13jlso9f7pbdgjjpqr1c@4ax.com> <9j0juc$711$1@dahlia.singnet.com.sg> NNTP-Posting-Host: pcc067.pseg.siemens.at Mime-Version: 1.0 X-Trace: news.siemens.at 995378440 17640 158.226.226.59 (17 Jul 2001 14:00:40 GMT) X-Complaints-To: use...@news.siemens.at NNTP-Posting-Date: Tue, 17 Jul 2001 14:00:40 +0000 (UTC) X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en,de-AT Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit