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Article #290Re: Suggestion to keep battle.net FUN for all!
From: fa... Charles C. Faust
Date: Fri, 31 Jan 1997 00:00
Date: Fri, 31 Jan 1997 00:00
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3063 bytes
On Mon, 27 Jan 1997 18:13:13 GMT, sy...@internet.net (Heir Verboten) wrote: >On Wed, 22 Jan 1997 14:20:30 GMT, nice...@worldnet.att.net (Ian >Mercado) wrote: > >>I just sent this e-mail to sup...@blizzard.com. This may have >>already been discussed, in one of these groups, but since my feed >>isn't the best out there, I figured I'd post it anyway. Any comments >>or additions you guys may have are welcome. I'd hate to see >>battle.net become a place to avoid because of an abundance of pkillers >>and cheaters that are beginning to swarm over the place. >> >> >>To sup...@blizzard.com: >> >>"Seems like you guys should come up with some kind of game creation >>options (as is done in Descent I and II) that allow a person to >>specify parameters for a game, like whether pkilling is allowed, what >>level range of characters are allowed to play, whether or not >>characters can bring weapons/armor/spells into the game, whether or >>not they can leave with them, etc. >> >>"This would give multi-player Diablo an entirely new dimension which >>the game-creator can control. It would also help to numb the effects >>of the pkillers/cheaters that are destined to shortly make battle.net >>a no-fun place to be. It would also still place no "burden of proof" >>on the battle.net servers for tracking attributes of characters. >> >>"This is a fantastic game, and I hope you guys are willing to put in >>some extra effort to ensure that its multi-player appeal will last for >>a long-long time!" >> >>Ian >>(NiceGuy) >> >I agree 100% and would like to see this implemented. If others don't >like it, then don't use it. I would like to play public but never >have because I used to be an old mud player. Pking got out of hand in >mud games. I sent many emails to Blizzard about the exact same issue >in Oct of 96 when they were beta testing battle.net . Otherwise I >only play/hold private games. I don't bother with chat rooms to feel >out other players because there is about a 10:1 ratio of idiots to >descent people. Hopefully, Bilzzard will write a patch that will >allow these new features. I agree with y'all, I am known for cheating at games, but that is only on my system and my system alone. I've worked at a character with a little help from higher level characters on battle.net, but I'm afraid of encountering a pkiller or and extreme cheater. Blizzard should let the session creator impose limits on that particular game.
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From: fa...@ciai.net (Charles C. Faust) Subject: Re: Suggestion to keep battle.net FUN for all! Date: 1997/01/31 Message-ID: <32f1678a.7215195@news.alt.net> X-Deja-AN: 213417928 references: <5c57q5$3cc@lendl.cc.emory.edu> <32f1ee8b.1737457857@library.airnews.net> organization: Altopia Corp. - Affordable Usenet Access - http://www.alt.net newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure,alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit