Article View: alt.games.diablo
Article #291Re: Suggestion to keep battle.net FUN for all!
From: Nosferatu
Date: Sat, 01 Feb 1997 00:00
Date: Sat, 01 Feb 1997 00:00
63 lines
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3525 bytes
Charles C. Faust <fa...@ciai.net> wrote in article <32f1678a...@news.alt.net>... > On Mon, 27 Jan 1997 18:13:13 GMT, sy...@internet.net (Heir Verboten) > wrote: > > >On Wed, 22 Jan 1997 14:20:30 GMT, nice...@worldnet.att.net (Ian > >Mercado) wrote: > > > >>I just sent this e-mail to sup...@blizzard.com. This may have > >>already been discussed, in one of these groups, but since my feed > >>isn't the best out there, I figured I'd post it anyway. Any comments > >>or additions you guys may have are welcome. I'd hate to see > >>battle.net become a place to avoid because of an abundance of pkillers > >>and cheaters that are beginning to swarm over the place. > >> > >> > >>To sup...@blizzard.com: > >> > >>"Seems like you guys should come up with some kind of game creation > >>options (as is done in Descent I and II) that allow a person to > >>specify parameters for a game, like whether pkilling is allowed, what > >>level range of characters are allowed to play, whether or not > >>characters can bring weapons/armor/spells into the game, whether or > >>not they can leave with them, etc. > >> > >>"This would give multi-player Diablo an entirely new dimension which > >>the game-creator can control. It would also help to numb the effects > >>of the pkillers/cheaters that are destined to shortly make battle.net > >>a no-fun place to be. It would also still place no "burden of proof" > >>on the battle.net servers for tracking attributes of characters. > >> > >>"This is a fantastic game, and I hope you guys are willing to put in > >>some extra effort to ensure that its multi-player appeal will last for > >>a long-long time!" > >> > >>Ian > >>(NiceGuy) > >> > >I agree 100% and would like to see this implemented. If others don't > >like it, then don't use it. I would like to play public but never > >have because I used to be an old mud player. Pking got out of hand in > >mud games. I sent many emails to Blizzard about the exact same issue > >in Oct of 96 when they were beta testing battle.net . Otherwise I > >only play/hold private games. I don't bother with chat rooms to feel > >out other players because there is about a 10:1 ratio of idiots to > >descent people. Hopefully, Bilzzard will write a patch that will > >allow these new features. > > I agree with y'all, I am known for cheating at games, but that is only > on my system and my system alone. I've worked at a character with a > little help from higher level characters on battle.net, but I'm afraid > of encountering a pkiller or and extreme cheater. Blizzard should let > the session creator impose limits on that particular game. > or is there at least a way to let the player know whether or not a certain player is PK? like when they say something,a nd a brief message when they go from non-PK to PK, (like Chewbacca just went PK, or Firefly decides to attack his friends too ;) ) just a thought /Nosferatu
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From: "Nosferatu" <nosf...@minn.net> Subject: Re: Suggestion to keep battle.net FUN for all! Date: 1997/02/01 Message-ID: <01bc100e$d26433a0$247cc6cd@nosferat> X-Deja-AN: 213655988 references: <5c57q5$3cc@lendl.cc.emory.edu> <32f1ee8b.1737457857@library.airnews.net> <32f1678a.7215195@news.alt.net> organization: Minn Net newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure,alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit