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Article #291

Re: Suggestion to keep battle.net FUN for all!

#291
From: Nosferatu
Date: Sat, 01 Feb 1997 00:00
63 lines
3525 bytes


Charles C. Faust <fa...@ciai.net> wrote in article
<32f1678a...@news.alt.net>...
> On Mon, 27 Jan 1997 18:13:13 GMT, sy...@internet.net (Heir Verboten)
> wrote:
> 
> >On Wed, 22 Jan 1997 14:20:30 GMT, nice...@worldnet.att.net (Ian
> >Mercado) wrote:
> >
> >>I just sent this e-mail to sup...@blizzard.com.  This may have
> >>already been discussed, in one of these groups, but since my feed
> >>isn't the best out there, I figured I'd post it anyway.  Any comments
> >>or additions you guys may have are welcome.  I'd hate to see
> >>battle.net become a place to avoid because of an abundance of pkillers
> >>and cheaters that are beginning to swarm over the place.
> >>
> >>
> >>To sup...@blizzard.com:
> >>
> >>"Seems like you guys should come up with some kind of game creation
> >>options (as is done in Descent I and II) that allow a person to
> >>specify parameters for a game, like whether pkilling is allowed, what
> >>level range of characters are allowed to play, whether or not
> >>characters can bring weapons/armor/spells into the game, whether or
> >>not they can leave with them, etc.
> >>
> >>"This would give multi-player Diablo an entirely new dimension which
> >>the game-creator can control.  It would also help to numb the effects
> >>of the pkillers/cheaters that are destined to shortly make battle.net
> >>a no-fun place to be.  It would also still place no "burden of proof"
> >>on the battle.net servers for tracking attributes of characters.
> >>
> >>"This is a fantastic game, and I hope you guys are willing to put in
> >>some extra effort to ensure that its multi-player appeal will last for
> >>a long-long time!"
> >>
> >>Ian
> >>(NiceGuy)
> >>
> >I agree 100% and would like to see this implemented.  If others don't
> >like it, then don't use it.  I would like to play public but never
> >have because I used to be an old mud player.  Pking got out of hand in
> >mud games.  I sent many emails to Blizzard about the exact same issue
> >in Oct of 96 when they were beta testing battle.net .  Otherwise I
> >only play/hold private games.  I don't bother with chat rooms to feel
> >out other players because there is about a 10:1 ratio of idiots to
> >descent people.  Hopefully, Bilzzard will write a patch that will
> >allow these new features.  
> 
> I agree with y'all, I am known for cheating at games, but that is only
> on my system and my system alone.  I've worked at a character with a
> little help from higher level characters on battle.net, but I'm afraid
> of encountering a pkiller or and extreme cheater.  Blizzard should let
> the session creator impose limits on that particular game.
> 
or is there at least a way to let the player know whether or not a certain
player is PK? like when they say something,a nd a brief message when they
go from non-PK to PK, (like Chewbacca just went PK, or Firefly decides to
attack his friends too  ;) )
  just a thought 
/Nosferatu
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From: "Nosferatu" <nosf...@minn.net>
Subject: Re: Suggestion to keep battle.net FUN for all!
Date: 1997/02/01
Message-ID: <01bc100e$d26433a0$247cc6cd@nosferat>
X-Deja-AN: 213655988
references: <5c57q5$3cc@lendl.cc.emory.edu> <32f1ee8b.1737457857@library.airnews.net> <32f1678a.7215195@news.alt.net>
organization: Minn Net
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure,alt.games.diablo
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