Article View: alt.games.diablo
Article #289Re: Suggestion to keep battle.net FUN for all!
From: Rod Fergusson
Date: Tue, 28 Jan 1997 00:00
Date: Tue, 28 Jan 1997 00:00
52 lines
2963 bytes
2963 bytes
Hopefully they will upgrade Battle.net to handle the user load so that it continues to get used. As of yesterday, I have switched completely to Kali to avoid the connection frustration dealing with overloaded servers. Rod. Heir Verboten <sy...@internet.net> wrote in article <32f1ee8b....@library.airnews.net>... > On Wed, 22 Jan 1997 14:20:30 GMT, nice...@worldnet.att.net (Ian > Mercado) wrote: > > >I just sent this e-mail to sup...@blizzard.com. This may have > >already been discussed, in one of these groups, but since my feed > >isn't the best out there, I figured I'd post it anyway. Any comments > >or additions you guys may have are welcome. I'd hate to see > >battle.net become a place to avoid because of an abundance of pkillers > >and cheaters that are beginning to swarm over the place. > > > > > >To sup...@blizzard.com: > > > >"Seems like you guys should come up with some kind of game creation > >options (as is done in Descent I and II) that allow a person to > >specify parameters for a game, like whether pkilling is allowed, what > >level range of characters are allowed to play, whether or not > >characters can bring weapons/armor/spells into the game, whether or > >not they can leave with them, etc. > > > >"This would give multi-player Diablo an entirely new dimension which > >the game-creator can control. It would also help to numb the effects > >of the pkillers/cheaters that are destined to shortly make battle.net > >a no-fun place to be. It would also still place no "burden of proof" > >on the battle.net servers for tracking attributes of characters. > > > >"This is a fantastic game, and I hope you guys are willing to put in > >some extra effort to ensure that its multi-player appeal will last for > >a long-long time!" > > > >Ian > >(NiceGuy) > > > I agree 100% and would like to see this implemented. If others don't > like it, then don't use it. I would like to play public but never > have because I used to be an old mud player. Pking got out of hand in > mud games. I sent many emails to Blizzard about the exact same issue > in Oct of 96 when they were beta testing battle.net . Otherwise I > only play/hold private games. I don't bother with chat rooms to feel > out other players because there is about a 10:1 ratio of idiots to > descent people. Hopefully, Bilzzard will write a patch that will > allow these new features. >
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From: "Rod Fergusson" <us...@msn.com> Subject: Re: Suggestion to keep battle.net FUN for all! Date: 1997/01/28 Message-ID: <01bc0d3f$d246fe60$4b1a3c9d@hotrodf> X-Deja-AN: 212822985 references: <5c57q5$3cc@lendl.cc.emory.edu> <32f1ee8b.1737457857@library.airnews.net> organization: Microsoft Canada newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure,alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit