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Article View: alt.games.diablo
Article #289

Re: Suggestion to keep battle.net FUN for all!

#289
From: Rod Fergusson
Date: Tue, 28 Jan 1997 00:00
52 lines
2963 bytes
Hopefully they will upgrade Battle.net to handle the user load so that it
continues to get used.  As of yesterday, I have switched completely to Kali
to avoid the connection frustration dealing with overloaded servers.

Rod.

Heir Verboten <sy...@internet.net> wrote in article
<32f1ee8b....@library.airnews.net>...
> On Wed, 22 Jan 1997 14:20:30 GMT, nice...@worldnet.att.net (Ian
> Mercado) wrote:
> 
> >I just sent this e-mail to sup...@blizzard.com.  This may have
> >already been discussed, in one of these groups, but since my feed
> >isn't the best out there, I figured I'd post it anyway.  Any comments
> >or additions you guys may have are welcome.  I'd hate to see
> >battle.net become a place to avoid because of an abundance of pkillers
> >and cheaters that are beginning to swarm over the place.
> >
> >
> >To sup...@blizzard.com:
> >
> >"Seems like you guys should come up with some kind of game creation
> >options (as is done in Descent I and II) that allow a person to
> >specify parameters for a game, like whether pkilling is allowed, what
> >level range of characters are allowed to play, whether or not
> >characters can bring weapons/armor/spells into the game, whether or
> >not they can leave with them, etc.
> >
> >"This would give multi-player Diablo an entirely new dimension which
> >the game-creator can control.  It would also help to numb the effects
> >of the pkillers/cheaters that are destined to shortly make battle.net
> >a no-fun place to be.  It would also still place no "burden of proof"
> >on the battle.net servers for tracking attributes of characters.
> >
> >"This is a fantastic game, and I hope you guys are willing to put in
> >some extra effort to ensure that its multi-player appeal will last for
> >a long-long time!"
> >
> >Ian
> >(NiceGuy)
> >
> I agree 100% and would like to see this implemented.  If others don't
> like it, then don't use it.  I would like to play public but never
> have because I used to be an old mud player.  Pking got out of hand in
> mud games.  I sent many emails to Blizzard about the exact same issue
> in Oct of 96 when they were beta testing battle.net .  Otherwise I
> only play/hold private games.  I don't bother with chat rooms to feel
> out other players because there is about a 10:1 ratio of idiots to
> descent people.  Hopefully, Bilzzard will write a patch that will
> allow these new features.  
> 
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From: "Rod Fergusson" <us...@msn.com>
Subject: Re: Suggestion to keep battle.net FUN for all!
Date: 1997/01/28
Message-ID: <01bc0d3f$d246fe60$4b1a3c9d@hotrodf>
X-Deja-AN: 212822985
references: <5c57q5$3cc@lendl.cc.emory.edu> <32f1ee8b.1737457857@library.airnews.net>
organization: Microsoft Canada
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure,alt.games.diablo
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