Article View: alt.games.diablo
Article #286Re: Suggestion to keep battle.net FUN for all!
From: ke... Ken Jordan
Date: Wed, 29 Jan 1997 00:00
Date: Wed, 29 Jan 1997 00:00
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3629 bytes
On 22 Jan 1997 14:06:02 -0700, Haplo <2ha...@deathgate.com> wrote: >On 22 Jan 1997 19:29:04 GMT, ba...@voyageronline.net (Base) wrote: >>One thing that I REALLY hate is the fact that the game creator can be "timed >>out" by someone else trying to join. Why is that? Also, I would like to see >>a message come up to the game creator that says that "so and so is joining the >>game", and then give you the option of either Kicking him out or letting him >>continue to join. That was an option that I liked in War2. If someone came >>into the chatroom at the beginning of the game, you could boot his ass if all >>he wanted to do was curse everyone. Having this Kick Out option would allow >>players to prevent known pkillers from joining their games. Also, in war2, >>you were given the option of booting (alt-F2 was it?) any players that were >>being waited on. Give the game creator that option in Diablo. Although, I >>don't know what would happen if the game creator just decided to leave the >>game. Who would all of the game creator controls default to? hmmm... But, >>my primary question was just this, "Why is it that the game creator can be >>timed out?" I have an ISDN connection at 128k. I feel that I should never be >>timed out considering how many people are still using 28k. Does Battle.net >>have support for faster connections like that? Does it matter what the >>connection speed is? I never timed out on Kali when playing War2 after I got >>my ISDN connection. In fact, I was never told again that I was being waited >>on. That's why I am so confused about Battle.net. Because I can be timed out >>having a faster connection than most, it would seem almost worthless for me to >>have a faster connection for multiplayer gaming. Multiplayer gaming is the >>very reason I got an ISDN line in the first place. >> >>I have noticed that the couple of times that I have played on a Kali server, I >>have not been timed out from being the game creator. Why is that? Why is >>Diablo so much slower on Kali in the first place? >> >I agree with your suggestions on ownership of a game. This would be >great if Blizzard could implement something like this. >About your connection to battle.net. >It might be your ISP's routing to battle.net. Have you tried running >a traceroute from your ISP to battle.net (or better yet from your >computer). If you don't have anything to traceroute with a ping -t at >the dos prompt will show you the ping times. Connecting at 28.8 with >4 hops to battle.net (from primenet.com) I get ping times of ~230ms. > I don't think it matters how fast you can ping bottle.neck, once the game is running it is peer-to-peer. Bottle.neck just allows players to easily find other players (thank god, think how slow Diablo would be if bottle.neck had to process every packet). Another peeve I have is that you can't just directly enter in someones IP address and join their game (and avoid the whole bottle.neck issue). Take it easy, Ken Jordan
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From: ke...@netserver.massmedia.com (Ken Jordan) Subject: Re: Suggestion to keep battle.net FUN for all! Date: 1997/01/29 Message-ID: <slrn5ethil.t85.kenj@netserver.massmedia.com> X-Deja-AN: 212904140 references: <5c57q5$3cc@lendl.cc.emory.edu> <5c5pq0$m0b@news3.texas.net> <32e77dac.502953888@news.primenet.com> organization: Earthlink Network, Inc. newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure,alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit