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Article #286

Re: Suggestion to keep battle.net FUN for all!

#286
From: ke... Ken Jordan
Date: Wed, 29 Jan 1997 00:00
50 lines
3629 bytes
On 22 Jan 1997 14:06:02 -0700, Haplo <2ha...@deathgate.com> wrote:
>On 22 Jan 1997 19:29:04 GMT, ba...@voyageronline.net (Base) wrote:
>>One thing that I REALLY hate is the fact that the game creator can be "timed
>>out" by someone else trying to join.  Why is that?  Also, I would like to see
>>a message come up to the game creator that says that "so and so is joining the
>>game", and then give you the option of either Kicking him out or letting him
>>continue to join.  That was an option that I liked in War2.  If someone came
>>into the chatroom at the beginning of the game, you could boot his ass if all
>>he wanted to do was curse everyone.  Having this Kick Out option would allow
>>players to prevent known pkillers from joining their games.  Also, in war2,
>>you were given the option of booting (alt-F2 was it?) any players that were
>>being waited on.  Give the game creator that option in Diablo.  Although, I
>>don't know what would happen if the game creator just decided to leave the
>>game.  Who would all of the game creator controls default to?  hmmm...   But,
>>my primary question was just this, "Why is it that the game creator can be
>>timed out?"  I have an ISDN connection at 128k.  I feel that I should never be
>>timed out considering how many people are still using 28k.  Does Battle.net
>>have support for faster connections like that?  Does it matter what the
>>connection speed is?  I never timed out on Kali when playing War2 after I got
>>my ISDN connection.  In fact, I was never told again that I was being waited
>>on.  That's why I am so confused about Battle.net.  Because I can be timed out
>>having a faster connection than most, it would seem almost worthless for me to
>>have a faster connection for multiplayer gaming.  Multiplayer gaming is the
>>very reason I got an ISDN line in the first place.  
>>
>>I have noticed that the couple of times that I have played on a Kali server, I
>>have not been timed out from being the game creator.  Why is that?  Why is
>>Diablo so much slower on Kali in the first place?  
>>
>I agree with your suggestions on ownership of a game.  This would be
>great if Blizzard could implement something like this.
>About your connection to battle.net.
>It might be your ISP's routing to battle.net.  Have you tried running
>a traceroute from your ISP to battle.net (or better yet from your
>computer).  If you don't have anything to traceroute with a ping -t at
>the dos prompt will show you the ping times.  Connecting at 28.8 with
>4 hops to battle.net (from primenet.com) I get ping times of ~230ms.
>

I don't think it matters how fast you can ping bottle.neck, once the game is
running it is peer-to-peer.  Bottle.neck just allows players to easily find
other players (thank god, think how slow Diablo would be if bottle.neck had to
process every packet).

Another peeve I have is that you can't just directly enter in someones IP address
and join their game (and avoid the whole bottle.neck issue).

Take it easy,
Ken Jordan
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References: <5c57q5$3cc@lendl.cc.emory.edu> <5c5pq0$m0b@news3.texas.net> <32e77dac.502953888@news.primenet.com>

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From: ke...@netserver.massmedia.com (Ken Jordan)
Subject: Re: Suggestion to keep battle.net FUN for all!
Date: 1997/01/29
Message-ID: <slrn5ethil.t85.kenj@netserver.massmedia.com>
X-Deja-AN: 212904140
references: <5c57q5$3cc@lendl.cc.emory.edu> <5c5pq0$m0b@news3.texas.net> <32e77dac.502953888@news.primenet.com>
organization: Earthlink Network, Inc.
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