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Article View: alt.games.diablo
Article #285

Re: Suggestion to keep battle.net FUN for all!

#285
From: ba... Base
Date: Wed, 22 Jan 1997 00:00
73 lines
4219 bytes
In message <5c57q5$3...@lendl.cc.emory.edu> - nice...@worldnet.att.net (Ian
Mercado) writes:
:>
:>I just sent this e-mail to sup...@blizzard.com.  This may have
:>already been discussed, in one of these groups, but since my feed
:>isn't the best out there, I figured I'd post it anyway.  Any comments
:>or additions you guys may have are welcome.  I'd hate to see
:>battle.net become a place to avoid because of an abundance of pkillers
:>and cheaters that are beginning to swarm over the place.
:>
:>
:>To sup...@blizzard.com:
:>
:>"Seems like you guys should come up with some kind of game creation
:>options (as is done in Descent I and II) that allow a person to
:>specify parameters for a game, like whether pkilling is allowed, what
:>level range of characters are allowed to play, whether or not
:>characters can bring weapons/armor/spells into the game, whether or
:>not they can leave with them, etc.
:>
:>"This would give multi-player Diablo an entirely new dimension which
:>the game-creator can control.  It would also help to numb the effects
:>of the pkillers/cheaters that are destined to shortly make battle.net
:>a no-fun place to be.  It would also still place no "burden of proof"
:>on the battle.net servers for tracking attributes of characters.
:>
:>"This is a fantastic game, and I hope you guys are willing to put in
:>some extra effort to ensure that its multi-player appeal will last for
:>a long-long time!"
:>
:>Ian
:>(NiceGuy)
:>



One thing that I REALLY hate is the fact that the game creator can be "timed
out" by someone else trying to join.  Why is that?  Also, I would like to see
a message come up to the game creator that says that "so and so is joining the
game", and then give you the option of either Kicking him out or letting him
continue to join.  That was an option that I liked in War2.  If someone came
into the chatroom at the beginning of the game, you could boot his ass if all
he wanted to do was curse everyone.  Having this Kick Out option would allow
players to prevent known pkillers from joining their games.  Also, in war2,
you were given the option of booting (alt-F2 was it?) any players that were
being waited on.  Give the game creator that option in Diablo.  Although, I
don't know what would happen if the game creator just decided to leave the
game.  Who would all of the game creator controls default to?  hmmm...   But,
my primary question was just this, "Why is it that the game creator can be
timed out?"  I have an ISDN connection at 128k.  I feel that I should never be
timed out considering how many people are still using 28k.  Does Battle.net
have support for faster connections like that?  Does it matter what the
connection speed is?  I never timed out on Kali when playing War2 after I got
my ISDN connection.  In fact, I was never told again that I was being waited
on.  That's why I am so confused about Battle.net.  Because I can be timed out
having a faster connection than most, it would seem almost worthless for me to
have a faster connection for multiplayer gaming.  Multiplayer gaming is the
very reason I got an ISDN line in the first place.  

I have noticed that the couple of times that I have played on a Kali server, I
have not been timed out from being the game creator.  Why is that?  Why is
Diablo so much slower on Kali in the first place?  

BigBadBase (Kali and Battle.net)

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From: ba...@voyageronline.net (Base)
Subject: Re: Suggestion to keep battle.net FUN for all!
Date: 1997/01/22
Message-ID: <5c5pq0$m0b@news3.texas.net>
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