Article View: alt.games.diablo
Article #278753Re: Lazarus Don't Move
From: flebula
Date: Wed, 12 Aug 2015 20:36
Date: Wed, 12 Aug 2015 20:36
34 lines
2429 bytes
2429 bytes
Fixed this in my game by taking a town portal out of the room with an unresponsive Lazarus and coming back via same portal. Now with added killer lazarus On Sunday, March 4, 2001 at 3:08:27 PM UTC-5, dugan wrote: > Playing Diablo I (from teo game Collectors Edition). Doc says patch > 1.08 installed. > > Playing as a warrior. > > Pentium III 500, 256 RAM, ATI Rage Video, Creative SB Live X-Gamer > sound, Win 95B OS, Direct X 7a. > > Problem: Lazarus bug (from doc supposedly fixed in 1.07). > Left level 15 and returned after entering red teleport, cleared first > level of Lazarus alter, entered center teleporter, saw video, heard > speech, then nothing. Characters immune to attack or magic. Cannot > advance game. > > Uninstalled and Reinstalled game. Reloaded from a much earlier saved > game position on level 15 (before entering the red gate to alter). > Same problem. > > Uninstalled game. Downloaded patch 1.08. Patch would not install. Gave > checksum error :ui_art\selcomm.pix. Uninstalled game. Retried patch. > Same error. > > What to do? > > > > > > > > dugan
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