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Thread View: alt.games.descent
4 messages
4 total messages Started by mco... Michael Constant Sat, 04 Mar 1995 22:19
Enemy AI
#831
Author: mco... Michael Constant
Date: Sat, 04 Mar 1995 22:19
37 lines
2113 bytes
I was playing Descent for a while, and I got to level 6 on Insane -- and
the enemy AI at the high levels is incredible!  However, there are a few
enemy behaviors that I think I have seen, but I'm not sure of... so I'm
posting what I think I have seen in the hopes that other people will add
to and correct my list.  Of course, any responses from Parallax would be
greatly appreciated.

Behaviors everyone has seen:
	* dodging
	* pursuing

Behaviors I know I've seen:
	* taking cover after firing
	* popping out from cover, firing, and popping back (repeatedly)

Behaviors I think I've seen:
	* spontaneously attacking (without having seen me)
	* retreat
	* panic (several times, I have seen (and heard) a nearly dead enemy
	  crash into a wall trying to avoid my shots)

Behaviors I might have seen, once:  ;-)
	* evasive maneuvers against the vulcan cannon
	* leading shots
	* teamwork (i.e. two enemies, initially together, will split up
	  and attack from opposite sides)
	* avoiding homing missles by running back and around a corner

BTW, do enemy shots hurt other enemies (and themselves)?  I can't recall
every seeing it happen, but I *know* that the good people at Parallax
wouldn't make a game where enemy shots didn't hurt other enemies -- and
if they did, they'd fix it (hint, hint). :-)  Note that I'm not asking
for enemies to fight each other as in Doom, which would be unrealistic
in the Descent scenario -- I just want enemies to have to watch out for
each other.
-- 
            Michael Constant (mco...@soda.csua.berkeley.edu)
Re: Enemy AI
#832
Author: David R Schwanke
Date: Mon, 06 Mar 1995 09:43
21 lines
1528 bytes
** SAID

BTW, do enemy shots hurt other enemies (and themselves)?  I can't recall
every seeing it happen, but I *know* that the good people at Parallax
wouldn't make a game where enemy shots didn't hurt other enemies -- and
if they did, they'd fix it (hint, hint). :-)  Note that I'm not asking
for enemies to fight each other as in Doom, which would be unrealistic
in the Descent scenario -- I just want enemies to have to watch out for
each other.

** ME

I know they do hurt each other.
I have more then once used robots as shields against missle guys.
One of my friends claimed he got a monster to blow up the reactor.

(I wonder what message would come out if it happend in mulit player mode)

<----->----<----->----<----->----<----->
email: schw...@cmu.edu, caff...@enigma.pc.cc.cmu.edu (finger for pgp)
http://enigma.pc.cc.cmu.edu/~caffeine/home.html
Re: Enemy AI
#833
Author: Steven Cox
Date: Mon, 06 Mar 1995 18:27
21 lines
1435 bytes
David R Schwanke <ds...@andrew.cmu.edu> wrote:
>
> ** SAID
> 
> BTW, do enemy shots hurt other enemies (and themselves)?  I can't recall
> every seeing it happen, but I *know* that the good people at Parallax
> wouldn't make a game where enemy shots didn't hurt other enemies -- and
> if they did, they'd fix it (hint, hint). :-)  Note that I'm not asking
> for enemies to fight each other as in Doom, which would be unrealistic
> in the Descent scenario -- I just want enemies to have to watch out for
> each other.
> 
********

     I've never noticed enemy shots harming other enemy ships, but I have noticed
this: enemy shots do shatter those monitor screens scattered throughout the
game.  Don't know if I'm lucky or what, but I've seen that trick many times.
Anyone out there noticed if enemy shots cause lava flares?

Steven C
"Never Trust A Skinny Chef"
Re: Enemy AI
#834
Author: vh... Vhold
Date: Tue, 07 Mar 1995 14:22
11 lines
1148 bytes
On the subject of the enemies hurting each other.  I've seen lots of 
enemy laser fire go through other enemies, but enemy missiles seem to 
quite definitly NOT pass through other enemies, it will hit the other 
enemies.  I don't know whether these missiles hurt the other enemies or 
not, its just that they don't pass through the enemy.  

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