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Article #831

Enemy AI

#831
From: mco... Michael Constant
Date: Sat, 04 Mar 1995 22:19
37 lines
2113 bytes
I was playing Descent for a while, and I got to level 6 on Insane -- and
the enemy AI at the high levels is incredible!  However, there are a few
enemy behaviors that I think I have seen, but I'm not sure of... so I'm
posting what I think I have seen in the hopes that other people will add
to and correct my list.  Of course, any responses from Parallax would be
greatly appreciated.

Behaviors everyone has seen:
	* dodging
	* pursuing

Behaviors I know I've seen:
	* taking cover after firing
	* popping out from cover, firing, and popping back (repeatedly)

Behaviors I think I've seen:
	* spontaneously attacking (without having seen me)
	* retreat
	* panic (several times, I have seen (and heard) a nearly dead enemy
	  crash into a wall trying to avoid my shots)

Behaviors I might have seen, once:  ;-)
	* evasive maneuvers against the vulcan cannon
	* leading shots
	* teamwork (i.e. two enemies, initially together, will split up
	  and attack from opposite sides)
	* avoiding homing missles by running back and around a corner

BTW, do enemy shots hurt other enemies (and themselves)?  I can't recall
every seeing it happen, but I *know* that the good people at Parallax
wouldn't make a game where enemy shots didn't hurt other enemies -- and
if they did, they'd fix it (hint, hint). :-)  Note that I'm not asking
for enemies to fight each other as in Doom, which would be unrealistic
in the Descent scenario -- I just want enemies to have to watch out for
each other.
-- 
            Michael Constant (mco...@soda.csua.berkeley.edu)
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From: mco...@soda.CSUA.Berkeley.EDU (Michael Constant)
Newsgroups: alt.games.descent
Subject: Enemy AI
Date: 4 Mar 1995 22:19:34 GMT
Organization: Society for the Prevention of Cruelty to Vegetables, UC Berkeley
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