Article View: alt.games.descent
Article #833Re: Enemy AI
From: Steven Cox
Date: Mon, 06 Mar 1995 18:27
Date: Mon, 06 Mar 1995 18:27
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David R Schwanke <ds...@andrew.cmu.edu> wrote:
>
> ** SAID
>
> BTW, do enemy shots hurt other enemies (and themselves)? I can't recall
> every seeing it happen, but I *know* that the good people at Parallax
> wouldn't make a game where enemy shots didn't hurt other enemies -- and
> if they did, they'd fix it (hint, hint). :-) Note that I'm not asking
> for enemies to fight each other as in Doom, which would be unrealistic
> in the Descent scenario -- I just want enemies to have to watch out for
> each other.
>
********
I've never noticed enemy shots harming other enemy ships, but I have noticed
this: enemy shots do shatter those monitor screens scattered throughout the
game. Don't know if I'm lucky or what, but I've seen that trick many times.
Anyone out there noticed if enemy shots cause lava flares?
Steven C
"Never Trust A Skinny Chef"
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!usenet From: Steven Cox <anon...@bev.net> Newsgroups: alt.games.descent Subject: Re: Enemy AI Date: 6 Mar 1995 18:27:12 GMT Organization: Virginia Tech, Blacksburg, Virginia Lines: 22 Message-ID: <3jfk60$pnt@solaris.cc.vt.edu> References: <3jap1m$ms9@agate.berkeley.edu> <AjKhZ7O00YUp81W60t@andrew.cmu.edu> NNTP-Posting-Host: as2511-1.sl014.cns.vt.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit