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Thread View: alt.games.descent
2 messages
2 total messages Started by Yuzo Watanabe Tue, 07 Feb 1995 16:40
Re: Descent suggestion
#584
Author: Yuzo Watanabe
Date: Tue, 07 Feb 1995 16:40
13 lines
1274 bytes
Excerpts from netnews.alt.games.descent: 6-Feb-95 Re: Descent suggestion
by virt...@netcom.com 
> Huh?  That information is kept and is displayed after the last level.
> In the registered version, the entire matrix of who killed who is
> displayed after every level, instead of just at the end.

    Well, that's cool and all, but I think it would be much more
effective if the rankings in multiplayer games were based on kill/death
ratios instead of just kills.  It seems that number is a better display
of expertise.

Yw - "I once played with someone that, by the end of level 7, had 68
kills and 2 deaths... ugh."
Re: Descent suggestion
#585
Author: ad... Adam Pletcher
Date: Tue, 07 Feb 1995 23:52
20 lines
1300 bytes
Yuzo Watanabe <yw...@andrew.cmu.edu> writes:

>Excerpts from netnews.alt.games.descent: 6-Feb-95 Re: Descent suggestion
>by virt...@netcom.com 
>> Huh?  That information is kept and is displayed after the last level.
>> In the registered version, the entire matrix of who killed who is
>> displayed after every level, instead of just at the end.

>    Well, that's cool and all, but I think it would be much more
>effective if the rankings in multiplayer games were based on kill/death
>ratios instead of just kills.  It seems that number is a better display
>of expertise.

Registered Descent includes a kills/deaths matrix at the end of every
level.  It shows who killed who and who died, etc, all that good stuff.

-- 
Adam Pletcher
Parallax Software
ad...@netcom.com
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