Thread View: alt.games.descent
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Started by Yuzo Watanabe
Tue, 07 Feb 1995 16:40
Re: Descent suggestion
Author: Yuzo Watanabe
Date: Tue, 07 Feb 1995 16:40
Date: Tue, 07 Feb 1995 16:40
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Excerpts from netnews.alt.games.descent: 6-Feb-95 Re: Descent suggestion
by virt...@netcom.com
> Huh? That information is kept and is displayed after the last level.
> In the registered version, the entire matrix of who killed who is
> displayed after every level, instead of just at the end.
Well, that's cool and all, but I think it would be much more
effective if the rankings in multiplayer games were based on kill/death
ratios instead of just kills. It seems that number is a better display
of expertise.
Yw - "I once played with someone that, by the end of level 7, had 68
kills and 2 deaths... ugh."
Re: Descent suggestion
Author: ad... Adam Pletcher
Date: Tue, 07 Feb 1995 23:52
Date: Tue, 07 Feb 1995 23:52
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Yuzo Watanabe <yw...@andrew.cmu.edu> writes: >Excerpts from netnews.alt.games.descent: 6-Feb-95 Re: Descent suggestion >by virt...@netcom.com >> Huh? That information is kept and is displayed after the last level. >> In the registered version, the entire matrix of who killed who is >> displayed after every level, instead of just at the end. > Well, that's cool and all, but I think it would be much more >effective if the rankings in multiplayer games were based on kill/death >ratios instead of just kills. It seems that number is a better display >of expertise. Registered Descent includes a kills/deaths matrix at the end of every level. It shows who killed who and who died, etc, all that good stuff. -- Adam Pletcher Parallax Software ad...@netcom.com
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