Article View: alt.games.descent
Article #584Re: Descent suggestion
From: Yuzo Watanabe
Date: Tue, 07 Feb 1995 16:40
Date: Tue, 07 Feb 1995 16:40
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1274 bytes
Excerpts from netnews.alt.games.descent: 6-Feb-95 Re: Descent suggestion
by virt...@netcom.com
> Huh? That information is kept and is displayed after the last level.
> In the registered version, the entire matrix of who killed who is
> displayed after every level, instead of just at the end.
Well, that's cool and all, but I think it would be much more
effective if the rankings in multiplayer games were based on kill/death
ratios instead of just kills. It seems that number is a better display
of expertise.
Yw - "I once played with someone that, by the end of level 7, had 68
kills and 2 deaths... ugh."
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<4jBu_Aa00Vop4UJLFp@andrew.cmu.edu>Path:
mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!casaba.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!yw26+Show Full Headers
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Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!casaba.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!yw26+ From: Yuzo Watanabe <yw...@andrew.cmu.edu> Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Subject: Re: Descent suggestion Date: Tue, 7 Feb 1995 11:40:44 -0500 Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA Lines: 14 Message-ID: <4jBu_Aa00Vop4UJLFp@andrew.cmu.edu> NNTP-Posting-Host: andrew.cmu.edu In-Reply-To: <virtuallD3LByD.EGL@netcom.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit