Article View: alt.games.descent
Article #585Re: Descent suggestion
From: ad... Adam Pletcher
Date: Tue, 07 Feb 1995 23:52
Date: Tue, 07 Feb 1995 23:52
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Yuzo Watanabe <yw...@andrew.cmu.edu> writes: >Excerpts from netnews.alt.games.descent: 6-Feb-95 Re: Descent suggestion >by virt...@netcom.com >> Huh? That information is kept and is displayed after the last level. >> In the registered version, the entire matrix of who killed who is >> displayed after every level, instead of just at the end. > Well, that's cool and all, but I think it would be much more >effective if the rankings in multiplayer games were based on kill/death >ratios instead of just kills. It seems that number is a better display >of expertise. Registered Descent includes a kills/deaths matrix at the end of every level. It shows who killed who and who died, etc, all that good stuff. -- Adam Pletcher Parallax Software ad...@netcom.com
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Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!adam1 From: ad...@netcom.com (Adam Pletcher) Subject: Re: Descent suggestion Message-ID: <adam1D3nMBs.GzA@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <4jBu_Aa00Vop4UJLFp@andrew.cmu.edu> Date: Tue, 7 Feb 1995 23:52:39 GMT Lines: 20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit