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Thread View: alt.games.descent
2 messages
2 total messages Started by Jason G Fourier Mon, 30 Jan 1995 21:57
Re: PARALLAX: things descent *really* needs
#452
Author: Jason G Fourier
Date: Mon, 30 Jan 1995 21:57
18 lines
1580 bytes
Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things
descen.. by Gabriel Moy@po.EECS.Berk 
> >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when 
> >he's invulnerable.  If they made some kind of richochet sound or 
> >something, then it would be pretty obvious that he was impervious to your 
> >fire.
>  
> How about making the shots richochet also?  That'd be cool, and you would
> know for sure that he was invulnerable.  Makes it REALLY obvious when your
> shots start coming back at you! :)

I disagree.  I kind of like it the way it is.  It's more fun when
there's an element of chance -- your opponent might be invulnerable.  If
you totally pound your opponent with missles and he doesn't flinch, then
it says a lot about you if you can get away from him while he's still
invulnerable.  And then, to come back and finish him off!

-Jason Fourier
Re: PARALLAX: things descent *really* needs
#453
Author: zan... Perry Minyard
Date: Wed, 01 Feb 1995 13:57
29 lines
2071 bytes
Jason G Fourier (jf...@andrew.cmu.edu) wrote:
> Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things
> descen.. by Gabriel Moy@po.EECS.Berk
> > >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when
> > >he's invulnerable.  If they made some kind of richochet sound or
> > >something, then it would be pretty obvious that he was impervious to your
> > >fire.
> >
> > How about making the shots richochet also?  That'd be cool, and you would
> > know for sure that he was invulnerable.  Makes it REALLY obvious when your
> > shots start coming back at you! :)

> I disagree.  I kind of like it the way it is.  It's more fun when
> there's an element of chance -- your opponent might be invulnerable.  If
> you totally pound your opponent with missles and he doesn't flinch, then
> it says a lot about you if you can get away from him while he's still
> invulnerable.  And then, to come back and finish him off!

> -Jason Fourier

Why not create an option so the player can toggle this type of feature on
and off.  This way, everyone is happy!


--
******************************************************************************
Perry Minyard   *  A Mind is a Terrible Thing to Taste.
zan...@pd.org   *  "Teddy, I'm pregnant, but we'll cross that bridge later."
******************************************************************************
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