Thread View: alt.games.descent
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Started by Jason G Fourier
Mon, 30 Jan 1995 21:57
Re: PARALLAX: things descent *really* needs
Author: Jason G Fourier
Date: Mon, 30 Jan 1995 21:57
Date: Mon, 30 Jan 1995 21:57
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Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things descen.. by Gabriel Moy@po.EECS.Berk > >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when > >he's invulnerable. If they made some kind of richochet sound or > >something, then it would be pretty obvious that he was impervious to your > >fire. > > How about making the shots richochet also? That'd be cool, and you would > know for sure that he was invulnerable. Makes it REALLY obvious when your > shots start coming back at you! :) I disagree. I kind of like it the way it is. It's more fun when there's an element of chance -- your opponent might be invulnerable. If you totally pound your opponent with missles and he doesn't flinch, then it says a lot about you if you can get away from him while he's still invulnerable. And then, to come back and finish him off! -Jason Fourier
Re: PARALLAX: things descent *really* needs
Author: zan... Perry Minyard
Date: Wed, 01 Feb 1995 13:57
Date: Wed, 01 Feb 1995 13:57
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Jason G Fourier (jf...@andrew.cmu.edu) wrote: > Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things > descen.. by Gabriel Moy@po.EECS.Berk > > >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when > > >he's invulnerable. If they made some kind of richochet sound or > > >something, then it would be pretty obvious that he was impervious to your > > >fire. > > > > How about making the shots richochet also? That'd be cool, and you would > > know for sure that he was invulnerable. Makes it REALLY obvious when your > > shots start coming back at you! :) > I disagree. I kind of like it the way it is. It's more fun when > there's an element of chance -- your opponent might be invulnerable. If > you totally pound your opponent with missles and he doesn't flinch, then > it says a lot about you if you can get away from him while he's still > invulnerable. And then, to come back and finish him off! > -Jason Fourier Why not create an option so the player can toggle this type of feature on and off. This way, everyone is happy! -- ****************************************************************************** Perry Minyard * A Mind is a Terrible Thing to Taste. zan...@pd.org * "Teddy, I'm pregnant, but we'll cross that bridge later." ******************************************************************************
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