🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.descent
Article #452

Re: PARALLAX: things descent *really* needs

#452
From: Jason G Fourier
Date: Mon, 30 Jan 1995 21:57
18 lines
1580 bytes
Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things
descen.. by Gabriel Moy@po.EECS.Berk 
> >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when 
> >he's invulnerable.  If they made some kind of richochet sound or 
> >something, then it would be pretty obvious that he was impervious to your 
> >fire.
>  
> How about making the shots richochet also?  That'd be cool, and you would
> know for sure that he was invulnerable.  Makes it REALLY obvious when your
> shots start coming back at you! :)

I disagree.  I kind of like it the way it is.  It's more fun when
there's an element of chance -- your opponent might be invulnerable.  If
you totally pound your opponent with missles and he doesn't flinch, then
it says a lot about you if you can get away from him while he's still
invulnerable.  And then, to come back and finish him off!

-Jason Fourier
Technical Details
Message-ID: <Qj=K2kK00iV_E9cm0I@andrew.cmu.edu>
Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+
From: Jason G Fourier <jf...@andrew.cmu.edu>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs
Date: Mon, 30 Jan 1995 16:57:04 -0500
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Lines: 19
Message-ID: <Qj=K2kK00iV_E9cm0I@andrew.cmu.edu>
NNTP-Posting-Host: po6.andrew.cmu.edu
In-Reply-To: <gmoy.791448922@po.EECS.Berkeley.EDU>
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit