Article View: alt.games.descent
Article #452Re: PARALLAX: things descent *really* needs
From: Jason G Fourier
Date: Mon, 30 Jan 1995 21:57
Date: Mon, 30 Jan 1995 21:57
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1580 bytes
Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things descen.. by Gabriel Moy@po.EECS.Berk > >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when > >he's invulnerable. If they made some kind of richochet sound or > >something, then it would be pretty obvious that he was impervious to your > >fire. > > How about making the shots richochet also? That'd be cool, and you would > know for sure that he was invulnerable. Makes it REALLY obvious when your > shots start coming back at you! :) I disagree. I kind of like it the way it is. It's more fun when there's an element of chance -- your opponent might be invulnerable. If you totally pound your opponent with missles and he doesn't flinch, then it says a lot about you if you can get away from him while he's still invulnerable. And then, to come back and finish him off! -Jason Fourier
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mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+Show Full Headers
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Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+ From: Jason G Fourier <jf...@andrew.cmu.edu> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Date: Mon, 30 Jan 1995 16:57:04 -0500 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 19 Message-ID: <Qj=K2kK00iV_E9cm0I@andrew.cmu.edu> NNTP-Posting-Host: po6.andrew.cmu.edu In-Reply-To: <gmoy.791448922@po.EECS.Berkeley.EDU> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit