🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.descent
Article #453

Re: PARALLAX: things descent *really* needs

#453
From: zan... Perry Minyard
Date: Wed, 01 Feb 1995 13:57
29 lines
2071 bytes
Jason G Fourier (jf...@andrew.cmu.edu) wrote:
> Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things
> descen.. by Gabriel Moy@po.EECS.Berk
> > >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when
> > >he's invulnerable.  If they made some kind of richochet sound or
> > >something, then it would be pretty obvious that he was impervious to your
> > >fire.
> >
> > How about making the shots richochet also?  That'd be cool, and you would
> > know for sure that he was invulnerable.  Makes it REALLY obvious when your
> > shots start coming back at you! :)

> I disagree.  I kind of like it the way it is.  It's more fun when
> there's an element of chance -- your opponent might be invulnerable.  If
> you totally pound your opponent with missles and he doesn't flinch, then
> it says a lot about you if you can get away from him while he's still
> invulnerable.  And then, to come back and finish him off!

> -Jason Fourier

Why not create an option so the player can toggle this type of feature on
and off.  This way, everyone is happy!


--
******************************************************************************
Perry Minyard   *  A Mind is a Terrible Thing to Taste.
zan...@pd.org   *  "Teddy, I'm pregnant, but we'll cross that bridge later."
******************************************************************************
Technical Details
Message-ID: <3go40n$i4a@emory.mathcs.emory.edu>
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!swrinde!emory!zangin
References: <Qj=K2kK00iV_E9cm0I@andrew.cmu.edu>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!swrinde!emory!zangin
From: zan...@pd.org (Perry Minyard)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs
Followup-To: comp.sys.ibm.pc.games.action,alt.games.descent
Date: 1 Feb 1995 13:57:43 GMT
Organization: Public Domain Inc.
Lines: 29
Message-ID: <3go40n$i4a@emory.mathcs.emory.edu>
References: <Qj=K2kK00iV_E9cm0I@andrew.cmu.edu>
NNTP-Posting-Host: noel.pd.org
X-Newsreader: TIN [version 1.2 PL2]
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit