Article View: alt.games.descent
Article #453Re: PARALLAX: things descent *really* needs
From: zan... Perry Minyard
Date: Wed, 01 Feb 1995 13:57
Date: Wed, 01 Feb 1995 13:57
29 lines
2071 bytes
2071 bytes
Jason G Fourier (jf...@andrew.cmu.edu) wrote: > Excerpts from netnews.alt.games.descent: 30-Jan-95 Re: PARALLAX: things > descen.. by Gabriel Moy@po.EECS.Berk > > >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when > > >he's invulnerable. If they made some kind of richochet sound or > > >something, then it would be pretty obvious that he was impervious to your > > >fire. > > > > How about making the shots richochet also? That'd be cool, and you would > > know for sure that he was invulnerable. Makes it REALLY obvious when your > > shots start coming back at you! :) > I disagree. I kind of like it the way it is. It's more fun when > there's an element of chance -- your opponent might be invulnerable. If > you totally pound your opponent with missles and he doesn't flinch, then > it says a lot about you if you can get away from him while he's still > invulnerable. And then, to come back and finish him off! > -Jason Fourier Why not create an option so the player can toggle this type of feature on and off. This way, everyone is happy! -- ****************************************************************************** Perry Minyard * A Mind is a Terrible Thing to Taste. zan...@pd.org * "Teddy, I'm pregnant, but we'll cross that bridge later." ******************************************************************************
Technical Details
Message-ID:
<3go40n$i4a@emory.mathcs.emory.edu>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!swrinde!emory!zanginReferences:
<Qj=K2kK00iV_E9cm0I@andrew.cmu.edu>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!swrinde!emory!zangin From: zan...@pd.org (Perry Minyard) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Followup-To: comp.sys.ibm.pc.games.action,alt.games.descent Date: 1 Feb 1995 13:57:43 GMT Organization: Public Domain Inc. Lines: 29 Message-ID: <3go40n$i4a@emory.mathcs.emory.edu> References: <Qj=K2kK00iV_E9cm0I@andrew.cmu.edu> NNTP-Posting-Host: noel.pd.org X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit