Article View: alt.games.descent
Article #89135Re: Rumours of a new Descent clone in development !!
From: Raymond Martineau
Date: Wed, 18 Aug 2004 03:43
Date: Wed, 18 Aug 2004 03:43
38 lines
3218 bytes
3218 bytes
On Tue, 17 Aug 2004 19:26:09 -0400, Tim O <timo56REMOVE@hotmail.com> wrote: >On Tue, 17 Aug 2004 22:58:31 GMT, Ped Xing <pedx1ng@lycos.com> wrote: > >>"rms" <rsquires@flashREMOVE.net> wrote in >>news:PQvUc.2164$7Q1.1715@newssvr31.news.prodigy.com: >> >>> http://www.descentbb.net/phpbb/viewtopic.php?t=2677&postdays=0&postorde >>> r=asc&start=40&sid=85fc81187384044cca516f891c249e91 >> >>I am skeptical, but if something comes of this it could be great. I don't >>know what it is about the Descent series, but I simply adore it, despite >>not being very good. In each of the 3 games, I played single-player until >>I could progress no further. The bots just started wiping the mines with >>me. And I was too stubborn to set the game to the lowest difficulty level. >>I fondly recall many hours playing it online as well. Ahh, my poor >>Microsoft Sidewinder 3D joystick has gone neglected and unused since this >>series' demise. >> >>I think I'm going to have to install Descent 2 (my fav) again, and see if >>there is a good OpenGL or Direct3D patch for it. > >Descent was cool for me until I got burned out on having to escape >every cave with the timer running. One of those "beat the countdown" >missions is OK in a game, 25 isn't. Maybe I missed out, but I never >tried either sequel based on that experience. D3 cut down significantly on the "beat the countdown", and instead replaced it with mission-based objectives - just like those other FPS/groundpounder games. Even so, the countdown is only really a threat on the upper difficulty levels, where you only have 30 seconds to reach the exit (it's generally recommended that you find the exit before destroying the final opponent. Even if you didn't, the guidebot in D2 could easily point the way.) There are only three cases in Descent 3 where you must do something within a timelimit. Of those three, the timer is either generous enough, or you have multiple attempts to perform the task.
Technical Details
Message-ID:
<fsj5i0lmpracre8iajpoj2048qfuh3tgek@4ax.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!216.218.192.242!news.he.net!news.kjsl.com!freenet-news!not-for-mailReferences:
<PQvUc.2164$7Q1.1715@newssvr31.news.prodigy.com> <Xns9548C10652A06pedx1nglycoscom@140.99.99.130> <gk45i05hjqm30ef0vl7s9iccv15us68m0g@4ax.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!216.218.192.242!news.he.net!news.kjsl.com!freenet-news!not-for-mail From: bk039@freenet.carleton.ca (Raymond Martineau) Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Subject: Re: Rumours of a new Descent clone in development !! Date: Tue, 17 Aug 2004 23:43:30 -0400 Organization: National Capital Freenet, Ottawa, Ontario, Canada Lines: 39 Sender: bk039@freenet.carleton.ca (Raymond Martineau) Message-ID: <fsj5i0lmpracre8iajpoj2048qfuh3tgek@4ax.com> References: <PQvUc.2164$7Q1.1715@newssvr31.news.prodigy.com> <Xns9548C10652A06pedx1nglycoscom@140.99.99.130> <gk45i05hjqm30ef0vl7s9iccv15us68m0g@4ax.com> NNTP-Posting-Host: 112.137.hiper0-nic2.std.dialup.ncf.ca Mime-Version: 1.0 X-Trace: freenet9.carleton.ca 1092800605 17912 134.117.137.112 (18 Aug 2004 03:43:25 GMT) X-Complaints-To: complaints@ncf.ca NNTP-Posting-Date: 18 Aug 2004 03:43:25 GMT X-Newsreader: Forte Agent 1.93/32.576 English (American) X-Given-From: Raymond Martineau <bk039@freenet.carleton.ca> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit