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Article #89136

Re: Rumours of a new Descent clone in development !!

#89136
From: stePH
Date: Wed, 18 Aug 2004 14:20
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Raymond Martineau wrote:

> On Tue, 17 Aug 2004 19:26:09 -0400, Tim O <timo56REMOVE@hotmail.com> wrote:
> 
>>Descent was cool for me until I got burned out on having to escape
>>every cave with the timer running. One of those "beat the countdown"
>>missions is OK in a game, 25 isn't. Maybe I missed out, but I never
>>tried either sequel based on that experience.
> 
> 
> D3 cut down significantly on the "beat the countdown", and instead replaced
> it with mission-based objectives - just like those other FPS/groundpounder
> games.  Even so, the countdown is only really a threat on the upper
> difficulty levels, where you only have 30 seconds to reach the exit (it's
> generally recommended that you find the exit before destroying the final
> opponent.  Even if you didn't, the guidebot in D2 could easily point the
> way.)

Rover was too slow to get me to the exit in time.  In a couple of cases 
I even had to use the afterburner to make it.


stePH
-- 
"A lion will exert himself to the utmost, even when entering the tiger's 
den to throw baby rabbits off a cliff!" -- Moroboshi Ataru
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From: stePH <acetheta@earthlink.net>
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
Subject: Re: Rumours of a new Descent clone in development !!
Date: Wed, 18 Aug 2004 07:20:57 -0700
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