Article View: alt.games.descent
Article #581Re: Descent suggestion
From: v119...
Date: Thu, 09 Feb 1995 19:01
Date: Thu, 09 Feb 1995 19:01
42 lines
2989 bytes
2989 bytes
In article <3hb20v$v...@darwin.nbnet.nb.ca>, shok...@nbnet.nb.ca (Darren Reid) writes: >In article <3h8a26$c...@ixnews1.ix.netcom.com>, SYM...@ix.netcom.com (Jim Lowell) says: >>> Are there any plans to incorporate team-work and goals into Descent >>>or a game based on the same engine? Team Anarchy sounds fun and all, >>>but just killing each other lacks the dynamic strategies of achieving >>>some kind of goal, like say, killing another team's reactor (if there >>>were two). >>This has to be the greatest idea I've heard of for Descent. Playing >>teams with two reactors which had to be destroyed would be the ultimate. >>The players at the reactor could lay traps and they would always know >>someone is coming because that's the goal! Definatly do this!!! THAT would be the best, especially if the IHHD could be modified (or maybe rewritten) to allow more than one-on-one combat. 4-on-4 would be nice :-) If anyone's thinking about this, have robots know what team they are on, commnication macro's, level editing a MUST. >YES!!! Small-squad combat tactics with spaceships....oooooooooooo! >To die for..... Well, this already exists for Netrek. The graphics are lacking because it's a 2-D game, with each team being a color. Lesse...Netrek plug: up to 16 players in a game, usually 8-on-8, use team tactics to kill enemy players, bomb armies on enemy planets, beam up armies from your planets and carry them to enemy planets to take over enemy planets, kill enemy players that carry armies to really piss them off, and take all opposing planets to WIN! It's something to have 3 or four ships heading to a planet to take it over, and have defenders there trying to kill the guy with the armies. ALSO: phasors, photon torps, plasma weap, shields, cloaking, tractor/pressor, scouts, destroyers, cruisers, battleships, assault ships, starbases and more. Now the bad news: modem play sucks, you essentially need a direct ethernet connection unless you have a 28.8 modem. You need win32s, Win NT or xwindows under unix. Yech, this is too long winded for me, check out rec.games.netrek for more info. See my next post about multi-player over the internet. -Claus Schwinge
Technical Details
Message-ID:
<D3qy67.IyE@acsu.buffalo.edu>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!nntpserver.pppl.gov!princeton!rutgers!rochester!udel!gatech!newsfeed.pitt.edu!dsinc!ub!acsu.buffalo.edu!ubvms.cc.buffalo.edu!V119MATCReferences:
<sjBuIUq00VopEUJMQL@andrew.cmu.edu> <3h8a26$cn8@ixnews1.ix.netcom.com>,<3hb20v$v3n@darwin.nbnet.nb.ca>Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!nntpserver.pppl.gov!princeton!rutgers!rochester!udel!gatech!newsfeed.pitt.edu!dsinc!ub!acsu.buffalo.edu!ubvms.cc.buffalo.edu!V119MATC From: v119...@ubvms.cc.buffalo.edu Subject: Re: Descent suggestion Message-ID: <D3qy67.IyE@acsu.buffalo.edu> Sender: nn...@acsu.buffalo.edu Nntp-Posting-Host: ubvmsb.cc.buffalo.edu Reply-To: v119...@ubvms.cc.buffalo.edu Organization: University at Buffalo References: <sjBuIUq00VopEUJMQL@andrew.cmu.edu> <3h8a26$cn8@ixnews1.ix.netcom.com>,<3hb20v$v3n@darwin.nbnet.nb.ca> Date: Thu, 9 Feb 1995 19:01:19 GMT Lines: 42 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit