Article View: alt.games.descent
Article #582Re: Descent suggestion
From: Jason G Fourier
Date: Thu, 09 Feb 1995 09:28
Date: Thu, 09 Feb 1995 09:28
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1875 bytes
Excerpts from netnews.alt.games.descent: 7-Feb-95 Re: Descent suggestion by Yuzo Watanabe@andrew.cmu > Are there any plans to incorporate team-work and goals into Descent > or a game based on the same engine? Team Anarchy sounds fun and all, > but just killing each other lacks the dynamic strategies of achieving > some kind of goal, like say, killing another team's reactor (if there > were two). > Example: I used to play at a laserzone (laser tag type place) > center back home where about 20 people would be separated into two > groups. Each group > would have recharge sites, and two "bases" where the other team can > shoot and get 50 points. Each time the you hit someone on the other > team, you got 15 points, and each time you got hit, you lost 5. Also, > if you hit your own teammate, you both lost 5. Now, if you could > incorporate something like this into a descent-type enviroment, all > sorts of different strategies would crop up. Some can guard the bases, > others go on kill-sprees, etc. Just a suggestion. I have to agree that this is a great idea. I think we'll have to wait for the enhanced version to see it, though. -Jason Fourier
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Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!nntp.club.cc.cmu.edu!casaba.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+ From: Jason G Fourier <jf...@andrew.cmu.edu> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Descent suggestion Date: Thu, 9 Feb 1995 04:28:19 -0500 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 23 Message-ID: <wjCS0nq00iWPI0l1RN@andrew.cmu.edu> NNTP-Posting-Host: po5.andrew.cmu.edu In-Reply-To: <sjBuIUq00VopEUJMQL@andrew.cmu.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit