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Article #580

Re: Descent suggestion

#580
From: shok... Darren Reid
Date: Wed, 08 Feb 1995 18:20
28 lines
1754 bytes
In article <3h8a26$c...@ixnews1.ix.netcom.com>, SYM...@ix.netcom.com (Jim Lowell) says:
>
>In <sjBuIUq00...@andrew.cmu.edu> Yuzo Watanabe 
><yw...@andrew.cmu.edu> writes: 
>
>[.. Bunch of stuff Deleted ..]
>>
>>    Question to the designers of Descent:
>>
>>    Are there any plans to incorporate team-work and goals into Descent
>>or a game based on the same engine?  Team Anarchy sounds fun and all,
>>but just killing each other lacks the dynamic strategies of achieving
>>some kind of goal, like say, killing another team's reactor (if there
>>were two).  

[more stuff deleted]

>This has to be the greatest idea I've heard of for Descent. Playing 
>teams with two reactors which had to be destroyed would be the ultimate. 
>The players at the reactor could lay traps and they would always know 
>someone is coming because that's the goal! Definatly do this!!!

YES!!! Small-squad combat tactics with spaceships....oooooooooooo!
To die for.....


Darren Reid      Instructor of Electronic Games Design      NBCC Miramichi
            shok...@nbnet.nb.ca       the Shockwave Surfer
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From: shok...@nbnet.nb.ca (Darren Reid)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: Descent suggestion
Date: 8 Feb 1995 18:20:15 GMT
Organization: N.B.C.C.- MIRAMICHI
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Message-ID: <3hb20v$v3n@darwin.nbnet.nb.ca>
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