Article View: alt.games.descent
Article #580Re: Descent suggestion
From: shok... Darren Reid
Date: Wed, 08 Feb 1995 18:20
Date: Wed, 08 Feb 1995 18:20
28 lines
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1754 bytes
In article <3h8a26$c...@ixnews1.ix.netcom.com>, SYM...@ix.netcom.com (Jim Lowell) says:
>
>In <sjBuIUq00...@andrew.cmu.edu> Yuzo Watanabe
><yw...@andrew.cmu.edu> writes:
>
>[.. Bunch of stuff Deleted ..]
>>
>> Question to the designers of Descent:
>>
>> Are there any plans to incorporate team-work and goals into Descent
>>or a game based on the same engine? Team Anarchy sounds fun and all,
>>but just killing each other lacks the dynamic strategies of achieving
>>some kind of goal, like say, killing another team's reactor (if there
>>were two).
[more stuff deleted]
>This has to be the greatest idea I've heard of for Descent. Playing
>teams with two reactors which had to be destroyed would be the ultimate.
>The players at the reactor could lay traps and they would always know
>someone is coming because that's the goal! Definatly do this!!!
YES!!! Small-squad combat tactics with spaceships....oooooooooooo!
To die for.....
Darren Reid Instructor of Electronic Games Design NBCC Miramichi
shok...@nbnet.nb.ca the Shockwave Surfer
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!nntpserver.pppl.gov!princeton!udel!gatech!howland.reston.ans.net!torn!news.unb.ca!nbt.nbnet.nb.ca!news From: shok...@nbnet.nb.ca (Darren Reid) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Descent suggestion Date: 8 Feb 1995 18:20:15 GMT Organization: N.B.C.C.- MIRAMICHI Lines: 28 Message-ID: <3hb20v$v3n@darwin.nbnet.nb.ca> References: <sjBuIUq00VopEUJMQL@andrew.cmu.edu> <3h8a26$cn8@ixnews1.ix.netcom.com> NNTP-Posting-Host: 142.139.182.34 X-Newsreader: WinVN 0.91.3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit