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Article #579

Re: Descent suggestion

#579
From: SYM... Jim Lowell
Date: Tue, 07 Feb 1995 17:19
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In <sjBuIUq00...@andrew.cmu.edu> Yuzo Watanabe 
<yw...@andrew.cmu.edu> writes: 

[.. Bunch of stuff Deleted ..]
>
>    Question to the designers of Descent:
>
>    Are there any plans to incorporate team-work and goals into Descent
>or a game based on the same engine?  Team Anarchy sounds fun and all,
>but just killing each other lacks the dynamic strategies of achieving
>some kind of goal, like say, killing another team's reactor (if there
>were two).  
>    Example:  I used to play at a laserzone (laser tag type place)
>center back home where about 20 people would be separated into two
>groups.  Each group 
>would have recharge sites, and two "bases" where the other team can
>shoot and get 50 points.  Each time the you hit someone on the other
>team, you got 15 points, and each time you got hit, you lost 5.  Also,
>if you hit your own teammate, you both lost 5.  Now, if you could
>incorporate something like this into a descent-type enviroment, all
>sorts of different strategies would crop up.  Some can guard the bases,
>others go on kill-sprees, etc.  Just a suggestion.  
>
>Yw 
>

This has to be the greatest idea I've heard of for Descent. Playing 
teams with two reactors which had to be destroyed would be the ultimate. 
The players at the reactor could lay traps and they would always know 
someone is coming because that's the goal! Definatly do this!!!

- Jim
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From: SYM...@ix.netcom.com (Jim Lowell)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: Descent suggestion
Date: 7 Feb 1995 17:19:02 GMT
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