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Article #578

Re: Descent suggestion

#578
From: Yuzo Watanabe
Date: Tue, 07 Feb 1995 16:51
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Excerpts from netnews.alt.games.descent: 6-Feb-95 Re: Descent suggestion
by Ajaipal Tanwar@dumbo.cc. 
> I thought he meant that the career statistics for the pilot should be 
> saved in the .plr file so you can see how you did in all the deathmatches
> (er...anarchies) you have ever played with that pilot. I don't think a
> password should be necessary tho. I haven't sen a flight sim that
> requires a password to use a pilot.

    Well, while I wouldn't call Netrek a straight pilot game, each
server keeps track of users kills, destruction indexes, etc by password.
 Now, if Descent would somehow become client/server based, a lot of new
possibilities would open up.

    Question to the designers of Descent:

    Are there any plans to incorporate team-work and goals into Descent
or a game based on the same engine?  Team Anarchy sounds fun and all,
but just killing each other lacks the dynamic strategies of achieving
some kind of goal, like say, killing another team's reactor (if there
were two).  
    Example:  I used to play at a laserzone (laser tag type place)
center back home where about 20 people would be separated into two
groups.  Each group 
would have recharge sites, and two "bases" where the other team can
shoot and get 50 points.  Each time the you hit someone on the other
team, you got 15 points, and each time you got hit, you lost 5.  Also,
if you hit your own teammate, you both lost 5.  Now, if you could
incorporate something like this into a descent-type enviroment, all
sorts of different strategies would crop up.  Some can guard the bases,
others go on kill-sprees, etc.  Just a suggestion.  

Yw 
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From: Yuzo Watanabe <yw...@andrew.cmu.edu>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: Descent suggestion
Date: Tue,  7 Feb 1995 11:51:44 -0500
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
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