Article View: alt.games.descent
Article #565Re: FYI: Descent weapon totals
From: bpi... Brendan
Date: Tue, 07 Feb 1995 06:56
Date: Tue, 07 Feb 1995 06:56
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1448 bytes
Jason G Fourier <jf...@andrew.cmu.edu> wrote: :Thanks for coming up with the info, I hadn't thought of doing it. : :Excerpts from netnews.alt.games.descent: 3-Feb-95 FYI: Descent weapon :totals by John Caruso@nova.umuc.ed :> We were really surprised to see that there's so little difference between :> the different laser levels. Level 3 lasers *seem* so much better...but :> it still takes 5 (full) hits to take out a fresh player, same as it does :> with level 1 lasers. : :Another bit of info that could be useful is how much energy each weapon :uses when you fire. I know that flares use a lot. Also, it could be :useful to know how the different difficulty levels effect damage levels. Flares? I was under the impression that Flares used one point of energy each, and did one point of damage per...
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Path: mbox-mo1.pugleaf.net!swrinde!gatech!udel!news.mathworks.com!news.bluesky.net!solaris.cc.vt.edu!bpirie From: bpi...@bev.net (Brendan) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: FYI: Descent weapon totals Date: Tue, 07 Feb 95 06:56:50 GMT Organization: Virginia Tech, Blacksburg, Virginia Lines: 16 Distribution: world Message-ID: <3h75fk$pjq@solaris.cc.vt.edu> References: <ojAy9iG00WBN42JHE3@andrew.cmu.edu> NNTP-Posting-Host: bpirie.bevb.blacksburg.va.us X-Newsreader: News Xpress Version 1.0 Beta #2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit