Article View: alt.games.descent
Article #566Re: FYI: Descent weapon totals
From: emp... Tim Portokalis
Date: Sun, 05 Feb 1995 04:16
Date: Sun, 05 Feb 1995 04:16
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3611 bytes
John Caruso (car...@nova.umuc.edu) wrote: : A friend and I fired up a 2-player network game to test the damage levels : of the different weapons in Descent, and we found some interesting results. : These are the numbers: : Laser level 1: 20 points total (10 per laser bolt) : level 2: 22 points total (11 per...) : level 3: 24 points total (12 per...) : level 4: 26 points total (13 per...) : Quad: (Not tested, but we assumed it just doubles the totals) : Spreadfire: 6 points for each of the three shots in each burst; so : 18 points total for a full hit : Vulcan: 6 points per burst (a burst being the shortest shot we : could get by just tapping CTRL) : Concussion missiles: 25 points : Homing missiles: 27 points : Bombs: 24 points (if I remember correctly...) : Ramming: 6 (5?) points per ram...for a "continuous" ram, the total : cycles down at a medium pace in one point units. : The totals given for lasers are for a full hit, meaning that you hit the : opponent with both laser bolts--level 1 lasers are 20 total, but if you : only hit with one bolt you only do 10 points of damage. The ramming test : was for those times when you're invulnerable and you want to know how long : it's going to take to mash your opponent to death. :-) : We were really surprised to see that there's so little difference between : the different laser levels. Level 3 lasers *seem* so much better...but : it still takes 5 (full) hits to take out a fresh player, same as it does : with level 1 lasers. Another surprise was that the spreadfire total is : lower than that of any of the levels of laser. It seems like such an : Uberweapon, but that may be mainly due to its close-enough-still-does- : some-damage feature. : Also, we were surprised that a missile strike is just a few points more : than a full laser hit. Missiles seem so much more destructive in battle, : but that might be due to the collateral damage from near misses (which we : didn't test). Also, they're all or nothing--there are probably lots of : single-bolt hits with lasers in a fight, so the lasers end up seeming half : as powerful as they really are. : Don't know if it affects my strategy, but it's good to know the numbers. : ---------------------------------------------------------------------- : John Caruso \ On the surface he seems sensible : car...@paradiso.umuc.edu \ But underneath the logic is crazy... : caruso@UMUC (Bitnet) \ -- Mark Burgess : ---------------------------------------------------------------------- > >Thanks for the info. I've allways wondered about this.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!news.rwth-aachen.de!uni-paderborn.de!news.sni.de!aquila.sni-usa.com!noc.near.net!paperboy.wellfleet.com!news-feed-1.peachnet.edu!gatech!howland.reston.ans.net!news.sprintlink.net!sashimi.wwa.com!emp383 From: emp...@wwa.com (Tim Portokalis) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: FYI: Descent weapon totals Followup-To: comp.sys.ibm.pc.games.action,alt.games.descent Date: 5 Feb 1995 04:16:38 GMT Organization: WorldWide Access - Chicago Area Internet Services 312-282-8605 708-367-1871 Lines: 56 Message-ID: <3h1jf6$727@sashimi.wwa.com> References: <3gutrb$54l@nova.umuc.edu> NNTP-Posting-Host: sashimi.wwa.com X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit