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Article #564

Re: FYI: Descent weapon totals

#564
From: Jason G Fourier
Date: Sat, 04 Feb 1995 20:24
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Thanks for coming up with the info, I hadn't thought of doing it.

Excerpts from netnews.alt.games.descent: 3-Feb-95 FYI: Descent weapon
totals by John Caruso@nova.umuc.ed 
> We were really surprised to see that there's so little difference between
> the different laser levels.  Level 3 lasers *seem* so much better...but
> it still takes 5 (full) hits to take out a fresh player, same as it does
> with level 1 lasers.

Another bit of info that could be useful is how much energy each weapon
uses when you fire.  I know that flares use a lot.  Also, it could be
useful to know how the different difficulty levels effect damage levels.

> Another surprise was that the spreadfire total is
> lower than that of any of the levels of laser.  It seems like such an
> Uberweapon, but that may be mainly due to its close-enough-still-does-
> some-damage feature.

Uberweapon?  Sounds nasty. ;-)

Another advantage is that the spreadfire can fire more rapidly than lasers.

-Jason Fourier
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From: Jason G Fourier <jf...@andrew.cmu.edu>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: FYI: Descent weapon totals
Date: Sat,  4 Feb 1995 15:24:14 -0500
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
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