Article View: alt.games.descent
Article #564Re: FYI: Descent weapon totals
From: Jason G Fourier
Date: Sat, 04 Feb 1995 20:24
Date: Sat, 04 Feb 1995 20:24
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Thanks for coming up with the info, I hadn't thought of doing it. Excerpts from netnews.alt.games.descent: 3-Feb-95 FYI: Descent weapon totals by John Caruso@nova.umuc.ed > We were really surprised to see that there's so little difference between > the different laser levels. Level 3 lasers *seem* so much better...but > it still takes 5 (full) hits to take out a fresh player, same as it does > with level 1 lasers. Another bit of info that could be useful is how much energy each weapon uses when you fire. I know that flares use a lot. Also, it could be useful to know how the different difficulty levels effect damage levels. > Another surprise was that the spreadfire total is > lower than that of any of the levels of laser. It seems like such an > Uberweapon, but that may be mainly due to its close-enough-still-does- > some-damage feature. Uberweapon? Sounds nasty. ;-) Another advantage is that the spreadfire can fire more rapidly than lasers. -Jason Fourier
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+ From: Jason G Fourier <jf...@andrew.cmu.edu> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: FYI: Descent weapon totals Date: Sat, 4 Feb 1995 15:24:14 -0500 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 24 Message-ID: <ojAy9iG00WBN42JHE3@andrew.cmu.edu> NNTP-Posting-Host: po5.andrew.cmu.edu In-Reply-To: <3gutrb$54l@nova.umuc.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit