Article View: alt.games.descent
Article #462Re: PARALLAX: things descent *really* needs
From: anei... Andy Neitzke
Date: Wed, 01 Feb 1995 03:40
Date: Wed, 01 Feb 1995 03:40
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mor...@esltd.com (Steve Morvai) wrote: > One of the most annoying things I find with DESCENT while in deathmatch >is the PING-PONG matches. I kill you, you kill me right after. This cycle >repeats when you play with others of equal skill. Since SHIELDS and ENERGY >... >take out your enemy. What would be really good is if shields could >re-generate as a function of energy. The more you have the faster it firms I agree, this is definitely something which should be addressed. Another possible solution might be to increase the amount of energy which is released when a player's ship is destroyed. On the other hand, this could lead to a bad situation in which the big bad aggressor keeps killing the poor hapless little guy and grabbing more and more energy from him, so it had better not be TOO much energy. -Andy
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Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net! newsserver.jvnc.net!nntpserver.pppl.gov!princeton!aneitzke From: anei...@student.princeton.edu (Andy Neitzke) Subject: Re: PARALLAX: things descent *really* needs Message-ID: <1995Feb1.034826.14886@Princeton.EDU> Originator: ne...@hedgehog.Princeton.EDU Sender: ne...@Princeton.EDU (USENET News System) Nntp-Posting-Host: aneitzke.student.princeton.edu Organization: Princeton University X-Newsreader: News Xpress Version 1.0 Beta #2 References: <3gj0ct$le7@vixen.cso.uiuc.edu> <3gj4s3$clo@nova.umuc.edu> <1995Jan31.150225.19169@ultb.isc.rit.edu> <3gmtdo$t86@nic.ott.hookup.net> Date: Wed, 1 Feb 1995 03:40:38 GMT Lines: 16 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit