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Article #463

Re: PARALLAX: things descent *really* needs

#463
From: Jason G Fourier
Date: Thu, 02 Feb 1995 05:05
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Excerpts from netnews.alt.games.descent: 1-Feb-95 Re: PARALLAX: things
descen.. by Andy Neitzke@student.pri
> I agree, this is definitely something which should be addressed.  Another
> possible solution might be to increase the amount of energy which is released
> when a player's ship is destroyed.  On the other hand, this could lead to a
> bad situation in which the big bad aggressor keeps killing the poor hapless
> little guy and grabbing more and more energy from him, so it had better not
> be TOO much energy.

I have to disagree on this one too.  I like it just the way it is -- if
you're low on shields, you have to pound them out of the other guy.  No
whimpy waiting in a corner while you slowly regain your defenses.  And
the meager return for killing someone is acceptable as well.  It means
that if you see your opponent heading for some shields, then you'd
better get there first before you start to attack him.  It makes it all
more exciting.

-Jason Fourier
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From: Jason G Fourier <jf...@andrew.cmu.edu>
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
Subject: Re: PARALLAX: things descent *really* needs
Date: Thu,  2 Feb 1995 00:05:25 -0500
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
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