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Article #461Re: PARALLAX: things descent *really* needs
From: mor... Steve Morvai
Date: Wed, 01 Feb 1995 02:59
Date: Wed, 01 Feb 1995 02:59
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One of the most annoying things I find with DESCENT while in deathmatch is the PING-PONG matches. I kill you, you kill me right after. This cycle repeats when you play with others of equal skill. Since SHIELDS and ENERGY are treated as separate resources, after heavy battles, the weakened player looses to the the next round of fighthing. Unless by chance, a few pot-shots take out your enemy. What would be really good is if shields could re-generate as a function of energy. The more you have the faster it firms up. That way you can decide to back-off and catch your breath until you are ready to slug it out again. The way it stands right now, if you are low on shields, the only choice you have is to make a suicide run and hope for the best on the next round. ---------------- Steve Morvai mor...@esltd.com (613)836-4233
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn! blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!news.sprintlink.net!hookup!nic.ott.hookup.net!morvai From: mor...@esltd.com (Steve Morvai) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Date: 1 Feb 1995 02:59:04 GMT Organization: Enterprise Solutions Limited, Ottawa, Ontario, CANADA Lines: 16 Message-ID: <3gmtdo$t86@nic.ott.hookup.net> References: <Aj_iUK200WBO43c2Q5@andrew.cmu.edu> <3gj0ct$le7@vixen.cso.uiuc.edu> <3gj4s3$clo@nova.umuc.edu> <1995Jan31.150225.19169@ultb.isc.rit.edu> NNTP-Posting-Host: closet.esltd.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit