Article View: alt.games.descent
Article #460Re: PARALLAX: things descent *really* needs
From: Jason G Fourier
Date: Wed, 01 Feb 1995 06:35
Date: Wed, 01 Feb 1995 06:35
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Excerpts from netnews.alt.games.descent: 31-Jan-95 Re: PARALLAX: things descen.. by John Caruso@nova.umuc.ed > So are you saying that the people you play with just sit there while you > pound the crap out of them? If you've hit him with 8 homing missiles > and enough quads to light up a city, chances are he's sprayed enough > spreadfire on you that you're looking pretty toasty yourself (unless > you're seriously mismatched). Believe me, there have been "serious mismatches" on plenty of occaisions. -Jason Fourier
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net! news.sprintlink.net!hookup!news.duke.edu!godot.cc.duq.edu!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+ From: Jason G Fourier <jf...@andrew.cmu.edu> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Date: Wed, 1 Feb 1995 01:35:28 -0500 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 12 Message-ID: <Ej=mikO00iV8MA4ZYz@andrew.cmu.edu> NNTP-Posting-Host: po4.andrew.cmu.edu In-Reply-To: <3glunc$b0@nova.umuc.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit