Article View: alt.games.descent
Article #454Re: PARALLAX: things descent *really* needs
From: jo... Joseph W. Vigneau
Date: Mon, 30 Jan 1995 09:45
Date: Mon, 30 Jan 1995 09:45
16 lines
1231 bytes
1231 bytes
In article <3ghlko$n...@mordred.gatech.edu>,
Ian Mercado <i...@slammer.atl.ga.us> wrote:
>
>I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when
>he's invulnerable. If they made some kind of richochet sound or
>something, then it would be pretty obvious that he was impervious to your
>fire.
Maybe reflecting the shot off of the invulnerable ship's body, potentially
hitting other enemies as well :)
--
jo...@wpi.edu WPI Computer Science '97 Linux!
<a href="http://www.wpi.edu/~joev"> Click Here! </a>
Technical Details
Message-ID:
<3gices$jgt@bigboote.WPI.EDU>Path:
mbox-mo1.pugleaf.net!swrinde!hookup!news.mathworks.com!bigboote.WPI.EDU!joevReferences:
<Aj_iUK200WBO43c2Q5@andrew.cmu.edu> <3ggsqr$1k3@vixen.cso.uiuc.edu> <3ggvae$1se@nova.umuc.edu> <3ghlko$n70@mordred.gatech.edu>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!swrinde!hookup!news.mathworks.com!bigboote.WPI.EDU!joev From: jo...@pyramid.res.wpi.edu (Joseph W. Vigneau) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Date: 30 Jan 1995 09:45:00 GMT Organization: Pyramid - the Tower of Power Lines: 16 Message-ID: <3gices$jgt@bigboote.WPI.EDU> References: <Aj_iUK200WBO43c2Q5@andrew.cmu.edu> <3ggsqr$1k3@vixen.cso.uiuc.edu> <3ggvae$1se@nova.umuc.edu> <3ghlko$n70@mordred.gatech.edu> NNTP-Posting-Host: pyramid.res.wpi.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit