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Article #454

Re: PARALLAX: things descent *really* needs

#454
From: jo... Joseph W. Vigneau
Date: Mon, 30 Jan 1995 09:45
16 lines
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In article <3ghlko$n...@mordred.gatech.edu>,
Ian Mercado <i...@slammer.atl.ga.us> wrote:
>
>I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when 
>he's invulnerable.  If they made some kind of richochet sound or 
>something, then it would be pretty obvious that he was impervious to your 
>fire.

Maybe reflecting the shot off of the invulnerable ship's body, potentially
hitting other enemies as well :)



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jo...@wpi.edu               WPI Computer Science '97                      Linux!
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From: jo...@pyramid.res.wpi.edu (Joseph W. Vigneau)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs
Date: 30 Jan 1995 09:45:00 GMT
Organization: Pyramid - the Tower of Power
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