Article View: alt.games.descent
Article #455Re: PARALLAX: things descent *really* needs
From: mku... mike j. kulas
Date: Mon, 30 Jan 1995 15:25
Date: Mon, 30 Jan 1995 15:25
17 lines
1489 bytes
1489 bytes
Joseph W. Vigneau (jo...@pyramid.res.wpi.edu) wrote: : In article <3ghlko$n...@mordred.gatech.edu>, : Ian Mercado <i...@slammer.atl.ga.us> wrote: : > : >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when : >he's invulnerable. If they made some kind of richochet sound or : >something, then it would be pretty obvious that he was impervious to your : >fire. : Maybe reflecting the shot off of the invulnerable ship's body, potentially : hitting other enemies as well :) I like this idea. We'll consider doing this. Problem is, some of us think it should be impossible to tell, some don't. We'll talk about this idea. Mike Kulas Parallax Software
Technical Details
Message-ID:
<3gj0ct$le7@vixen.cso.uiuc.edu>Path:
mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!prairienet.org!mkulasReferences:
<Aj_iUK200WBO43c2Q5@andrew.cmu.edu> <3ggsqr$1k3@vixen.cso.uiuc.edu> <3ggvae$1se@nova.umuc.edu> <3ghlko$n70@mordred.gatech.edu> <3gices$jgt@bigboote.WPI.EDU>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!prairienet.org!mkulas From: mku...@prairienet.org (mike j. kulas) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Followup-To: comp.sys.ibm.pc.games.action,alt.games.descent Date: 30 Jan 1995 15:25:17 GMT Organization: Prairienet, the East-Central Illinois Free-Net Lines: 18 Message-ID: <3gj0ct$le7@vixen.cso.uiuc.edu> References: <Aj_iUK200WBO43c2Q5@andrew.cmu.edu> <3ggsqr$1k3@vixen.cso.uiuc.edu> <3ggvae$1se@nova.umuc.edu> <3ghlko$n70@mordred.gatech.edu> <3gices$jgt@bigboote.WPI.EDU> NNTP-Posting-Host: firefly.prairienet.org X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit