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Article #451

Re: PARALLAX: things descent *really* needs

#451
From: gm... Gabriel Moy
Date: Mon, 30 Jan 1995 06:55
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i...@slammer.atl.ga.us (Ian Mercado) writes:

>I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when 
>he's invulnerable.  If they made some kind of richochet sound or 
>something, then it would be pretty obvious that he was impervious to your 
>fire.

How about making the shots richochet also?  That'd be cool, and you would
know for sure that he was invulnerable.  Makes it REALLY obvious when your
shots start coming back at you! :)

Gabe
-- 
Gabe da First Level Grad Serf^H^H^H^HStudent
  gm...@eecs.berkeley.edu
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Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!agate!po.EECS.Berkeley.EDU!gmoy
From: gm...@po.EECS.Berkeley.EDU (Gabriel Moy)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs
Date: 30 Jan 95 06:55:22 GMT
Organization: University of California, Berkeley
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