Article View: alt.games.descent
Article #451Re: PARALLAX: things descent *really* needs
From: gm... Gabriel Moy
Date: Mon, 30 Jan 1995 06:55
Date: Mon, 30 Jan 1995 06:55
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i...@slammer.atl.ga.us (Ian Mercado) writes: >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when >he's invulnerable. If they made some kind of richochet sound or >something, then it would be pretty obvious that he was impervious to your >fire. How about making the shots richochet also? That'd be cool, and you would know for sure that he was invulnerable. Makes it REALLY obvious when your shots start coming back at you! :) Gabe -- Gabe da First Level Grad Serf^H^H^H^HStudent gm...@eecs.berkeley.edu
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Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!agate!po.EECS.Berkeley.EDU!gmoy From: gm...@po.EECS.Berkeley.EDU (Gabriel Moy) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Date: 30 Jan 95 06:55:22 GMT Organization: University of California, Berkeley Lines: 15 Message-ID: <gmoy.791448922@po.EECS.Berkeley.EDU> References: <Aj_iUK200WBO43c2Q5@andrew.cmu.edu> <3gevj8$ep1@vixen.cso.uiuc.edu> <3gf3nc$b2c@nova.umuc.edu> <3ggsqr$1k3@vixen.cso.uiuc.edu> <3ggvae$1se@nova.umuc.edu> <3ghlko$n70@mordred.gatech.edu> Reply-To: gm...@eecs.berkeley.edu (Gabe Moy) NNTP-Posting-Host: po.eecs.berkeley.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit