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Article #450

Re: PARALLAX: things descent *really* needs

#450
From: i... Ian Mercado
Date: Mon, 30 Jan 1995 03:17
17 lines
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In article <3ggvae$1...@nova.umuc.edu>, car...@nova.umuc.edu says...
>
>>
>>The new sound effect makes it pretty obvious when the effect wears off.
>
>That's true, but visual cues are helpful (especially in situations where
>the sound has to be kept low, like the dreaded "Boss Walks By" 
syndrome).

I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when 
he's invulnerable.  If they made some kind of richochet sound or 
something, then it would be pretty obvious that he was impervious to your 
fire.

How does that sound?

Ian
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Path: mbox-mo1.pugleaf.net!swrinde!gatech!gt-news!news
From: i...@slammer.atl.ga.us (Ian Mercado)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs
Date: Sun, 29 Jan 95 22:17:39 EST
Organization: Georgia Institute of Technology
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