Article View: alt.games.descent
Article #2Re: Descent: strategy
From: Michael Lachmann-Tarkhanov
Date: Thu, 29 Dec 1994 10:30
Date: Thu, 29 Dec 1994 10:30
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1294 bytes
Roger Squires (rsqu...@cyclops.eece.unm.edu) wrote: : One complaint: I play full-screen, and for some reason : the designers chose to leave the score on-screen : -- completely useless during game-play -- but not the : all-important shield and energy levels. This was a : mistake that should be corrected. I find the score one of the more usefull displays on screen, especially the line under the score which flashes how much you got for the last kill. This answers the question - did I get it, or is it luring behind the next corner... it almost feels like cheating. Michael --- my other .sig is funny
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!yale.edu!spool.mu.edu!agate!news.Stanford.EDU!weismann!dirk From: dirk@weismann (Michael Lachmann-Tarkhanov) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Descent: strategy Followup-To: comp.sys.ibm.pc.games.action,alt.games.descent Date: 29 Dec 1994 10:30:49 GMT Organization: Stanford University Lines: 16 Message-ID: <3du34p$jp3@nntp.Stanford.EDU> References: <jsalogaD1KBoq.CJ9@netcom.com> <3dtvs7$s4f@lynx.unm.edu> NNTP-Posting-Host: weismann.stanford.edu X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit