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Article View: alt.games.descent
Article #2

Re: Descent: strategy

#2
From: Michael Lachmann-Tarkhanov
Date: Thu, 29 Dec 1994 10:30
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Roger Squires (rsqu...@cyclops.eece.unm.edu) wrote:
: 	One complaint: I play full-screen, and for some reason
: 	the designers chose to leave the score on-screen
: 	-- completely useless during game-play -- but not the
: 	all-important shield and energy levels.  This was a
: 	mistake that should be corrected.
I find the score one of the more usefull displays on screen, especially
the line under the score which flashes how much you got for the last kill.
This answers the question - did I get it, or is it luring behind the next
corner... it almost feels like cheating.

	Michael

---
my other .sig is funny
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!yale.edu!spool.mu.edu!agate!news.Stanford.EDU!weismann!dirk
From: dirk@weismann (Michael Lachmann-Tarkhanov)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: Descent: strategy
Followup-To: comp.sys.ibm.pc.games.action,alt.games.descent
Date: 29 Dec 1994 10:30:49 GMT
Organization: Stanford University
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