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Article #1

Descent: strategy

#1
From: rsqu... Roger Squires
Date: Thu, 29 Dec 1994 09:35
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> jsa...@netcom.com (Jon Saloga) writes:
>[a good article]:
>.... It doesn't look like you can 
>shoot out lights as in ROTT, but it's certainly not missed..

	You can shoot out the monitors; try it.

>Probably the most impressive thing about Descent, however, is the AI.

	On "Ace" level strategy becomes very important.
	You can shoot around corners to some extent with
	lasers, and it behooves you to approach corners
	sideways.  Also I'm careful to rotate the ship now 
	so as to bring the loaded missile side to bear on
	corners.  You can shoot tracers so as to chase the
	AI into a corner, then scurry over to the opposite
	approach and nail him.  Keep at a distance from
	doors and out of the line-of-fire, pop a flare to
	open it and immediately strafe across with your
	finger on the trigger, as a bot is often right in
	your face.

	All of this is just amazing, and makes this easily the
	best action game I've ever played on a pc, including doom.

	One complaint: I play full-screen, and for some reason
	the designers chose to leave the score on-screen
	-- completely useless during game-play -- but not the
	all-important shield and energy levels.  This was a
	mistake that should be corrected.

	On the subject of controllers:  I'll be buying one
	for this game!  One poster mentioned the Cyberman:
	Any other opinions on this device?  (Wish I could 
	afford a P90 too; the game is just playable with full
	detail on my 3dbench=44 system :) )

rms
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From: rsqu...@cyclops.eece.unm.edu (Roger Squires)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Descent: strategy
Date: 29 Dec 1994 09:35:03 GMT
Organization: University of New Mexico, Albuquerque
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