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Article #1650

Re: Possible quirk with descent wave file

#1650
From: ad... Adam Pletcher
Date: Wed, 29 Mar 1995 14:46
22 lines
1501 bytes
jgse...@netcom.com (Jim Sexton) writes:

>It seems my sound's for different weapons became mixed up.
>My flare sounded like a lazer.
>My lazer always looked/sounded like a level2 lazer. (even though it was not)
>When I recieved a msg from my remote player, it sounded like the 'blip' 
>made when you learn of a remote player's death.
>Various bot's sounds were changed as well.
>The missle hulks sounded like the blue bots, the blue bots sounded like 
>the small guys etcetra....

This is not a bug.  When you have less than the optimal amount of memory
available (5 megs or so), Descent uses a LoMem mode that remaps &
removes many sounds from the game.  This saves tons of memory and avoids
needless disk thrashing with virtual memory.  You can force it to load
all the sounds by using the -nomemcheck command line option (or maybe
it's -nolomem, I can't remember).

-- 
Adam Pletcher
Parallax Software
ad...@netcom.com
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From: ad...@netcom.com (Adam Pletcher)
Subject: Re: Possible quirk with descent wave file
Message-ID: <adam1D67IDK.CB3@netcom.com>
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