Article View: alt.games.descent
Article #1650Re: Possible quirk with descent wave file
From: ad... Adam Pletcher
Date: Wed, 29 Mar 1995 14:46
Date: Wed, 29 Mar 1995 14:46
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1501 bytes
jgse...@netcom.com (Jim Sexton) writes: >It seems my sound's for different weapons became mixed up. >My flare sounded like a lazer. >My lazer always looked/sounded like a level2 lazer. (even though it was not) >When I recieved a msg from my remote player, it sounded like the 'blip' >made when you learn of a remote player's death. >Various bot's sounds were changed as well. >The missle hulks sounded like the blue bots, the blue bots sounded like >the small guys etcetra.... This is not a bug. When you have less than the optimal amount of memory available (5 megs or so), Descent uses a LoMem mode that remaps & removes many sounds from the game. This saves tons of memory and avoids needless disk thrashing with virtual memory. You can force it to load all the sounds by using the -nomemcheck command line option (or maybe it's -nolomem, I can't remember). -- Adam Pletcher Parallax Software ad...@netcom.com
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!ix.netcom.com!netcom.com!adam1 From: ad...@netcom.com (Adam Pletcher) Subject: Re: Possible quirk with descent wave file Message-ID: <adam1D67IDK.CB3@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <jgsextonD668Is.6p2@netcom.com> Date: Wed, 29 Mar 1995 14:46:32 GMT Lines: 22 Sender: ad...@netcom22.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit