Article View: alt.games.descent
Article #1651Re: Possible quirk with descent wave file
From: jgse... Jim Sexton
Date: Wed, 29 Mar 1995 15:41
Date: Wed, 29 Mar 1995 15:41
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Adam Pletcher (ad...@netcom.com) wrote: : >It seems my sound's for different weapons became mixed up. : This is not a bug. When you have less than the optimal amount of memory : available (5 megs or so), Descent uses a LoMem mode that remaps & : removes many sounds from the game. This saves tons of memory and avoids : needless disk thrashing with virtual memory. You can force it to load : all the sounds by using the -nomemcheck command line option (or maybe : it's -nolomem, I can't remember). Thanx Adam... Although I cannot recall the circumstance, I have eight megs on board. I use a mem manager, with basic dos stuff loaded when I run the game from my Dos config (on a multiple boot) IE: dos stuff: Emm, SB, Scanner, Doskey, mouse... no tsr's This still leaves me with plenty of mem. But... Whatsa-nother config? I'l do that for the sake of game performance. Simple thing to do, and it should have been done by me. It's really great the way you at parallax follow up with support here. I have my wish list for the game as you know. And I realize That some things take time. I am just glad to know you listen. Thankyou at Parallax for an excellent game. -- ___________________ jgse...@netcom.com -------------------
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!ix.netcom.com!netcom.com!jgsexton From: jgse...@netcom.com (Jim Sexton) Subject: Re: Possible quirk with descent wave file Message-ID: <jgsextonD67Kx0.MC3@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <jgsextonD668Is.6p2@netcom.com> <adam1D67IDK.CB3@netcom.com> Date: Wed, 29 Mar 1995 15:41:24 GMT Lines: 32 Sender: jgse...@netcom16.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit