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Article View: alt.games.descent
Article #1389

Re: Network cheats in Descent

#1389
From: ko... Kolt Cowie
Date: Sun, 26 Mar 1995 23:03
29 lines
2098 bytes
Joev Dubach (dub...@fas.harvard.edu) wrote:
: It is my understanding that there is a patch to the registered Descent
: executable that allows one to use the normal gabbagabbahey cheat codes
: during network play.  Also, though I don't have concrete evidence, I
: believe there is a cheat sequence that works on the unmodified
: registered Descent, causing one to become invulnerable for an
: arbitrary amount of time.

: I would like to know if there is any programmatic way to prevent
: opponents from using these cheats, or at the very least, to be
: notified that they are being used.  If there isn't, why doesn't
: Parallax release an upgrade that prevents these tactics to some
: degree?  It hurts network play to even think it possible that somebody
: could be cheating against you.

I really hate it when games are like this.  It ruins modem play.  Why 
would anyone want to put this bit of code into the game anyway?  What use 
is it other than to piss off the people who are dying because someone is 
Cheating???
Later
	1K


: Joev                            <URL:"http://www.math.harvard.edu/~joev/">

:   "> Having problems with your computer?  The network?  Has no one been
:    > able to help you so far?  HCS COMPUTER PHONE HELP is online!
:    Illiterate? Write to us for a free pamphlet!"
: 	  -- Eugene Kim, Aaron Mandel
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From: ko...@nucleus.com (Kolt Cowie)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: Network cheats in Descent
Followup-To: comp.sys.ibm.pc.games.action,alt.games.descent
Date: 26 Mar 1995 23:03:34 GMT
Organization: Nucleus Information Service
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