Article View: alt.games.descent
Article #1390Re: Network cheats in Descent
From: ro... Ron Lincicum
Date: Tue, 28 Mar 1995 18:28
Date: Tue, 28 Mar 1995 18:28
38 lines
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2683 bytes
Kolt Cowie (ko...@nucleus.com) wrote: : Joev Dubach (dub...@fas.harvard.edu) wrote: : : It is my understanding that there is a patch to the registered Descent : : executable that allows one to use the normal gabbagabbahey cheat codes : : during network play. Also, though I don't have concrete evidence, I : : believe there is a cheat sequence that works on the unmodified : : registered Descent, causing one to become invulnerable for an : : arbitrary amount of time. : : I would like to know if there is any programmatic way to prevent : : opponents from using these cheats, or at the very least, to be : : notified that they are being used. If there isn't, why doesn't : : Parallax release an upgrade that prevents these tactics to some : : degree? It hurts network play to even think it possible that somebody : : could be cheating against you. : I really hate it when games are like this. It ruins modem play. Why : would anyone want to put this bit of code into the game anyway? What use : is it other than to piss off the people who are dying because someone is : Cheating??? : Later : 1K Actually, when used in coop mode, you can crank up the violence and survive a while. It would be nice. As far as anarchy, I agree that there is no place for cheats, but in coop, it may lighten up gameplay. But then, in head to head play it would also be nice to give a player with lesser abilities an advantage. I have only played over modem, and generally, its hard to find oponents that are an equal match. Most people I've played with haven't flown flight sims, and the spacial reality of a 3D environment and situational awareness in general is not existant. So here it is, make it an option at the start of the match. And like many modem games(airwarrior) have it be okayed by both(or more) players. Lan games are a different ball game. Since I haven't played...I will refrain from commenting...
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!news.rwth-aachen.de!news.rhrz.uni-bonn.de!news.uni-stuttgart.de!rz.uni-karlsruhe.de!xlink.net!howland.reston.ans.net!gatech!swrinde!sdd.hp.com!hplabs!hplextra!news.dtc.hp.com!hpscit.sc.hp.com!ronl From: ro...@msr.hp.com (Ron Lincicum) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Network cheats in Descent Date: 28 Mar 1995 18:28:26 GMT Organization: Hewlett Packard Lines: 38 Message-ID: <3l9kga$oki@hpscit.sc.hp.com> References: <DUBACH1.95Mar23043427@fas.harvard.edu> <3l4rs6$4mq@news.nucleus.com> NNTP-Posting-Host: c2601spd.msr.hp.com X-Newsreader: TIN [version 1.2 PL1.4] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit