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Thread View: alt.games.command.and.conquer
7 messages
7 total messages Started by SL Wed, 24 Dec 2003 03:03
Mission question on #5 for Zero Hour
#26852
Author: SL
Date: Wed, 24 Dec 2003 03:03
13 lines
1495 bytes
Hello,

I have gotten the enemy in check enough to get right up to the big 4 missles
in the two different locations.  I am not quite sure how to "capture" the
silos.   I tried sending a unit into it but it didnt respond like a typical
structure.  I also tried blowing them up.  That is a no-go as well.

What am I failing to do?  Is there only a special unit to do so?  I am
playing as the USA.

Thanks, otherwise fun as heck.

SL
Re: Mission question on #5 for Zero Hour
#26853
Author: The Ancient One
Date: Wed, 24 Dec 2003 15:25
25 lines
1895 bytes
"SL" <pillott@yahoo.com> wrote in message
news:ym7Gb.5118$Vv2.1944403@news1.news.adelphia.net...
> Hello,
>
> I have gotten the enemy in check enough to get right up to the big 4
missles
> in the two different locations.  I am not quite sure how to "capture" the
> silos.   I tried sending a unit into it but it didnt respond like a
typical
> structure.  I also tried blowing them up.  That is a no-go as well.
>
> What am I failing to do?  Is there only a special unit to do so?  I am
> playing as the USA.
>
> Thanks, otherwise fun as heck.
>
> SL
>
>

Well, you must research capture at the barracks (the tab that has a building
on it) then use a Ranger to capture. If the Icon doesn't automatically pop
up when you target the building with the ranger then click the building icon
to place ranger in capture mode.
Re: Mission question on #5 for Zero Hour
#26854
Author: idol killer
Date: Wed, 24 Dec 2003 21:44
135 lines
5803 bytes
On Wed, 24 Dec 2003 03:03:58 GMT, "SL" <pillott@yahoo.com> wrote:
*****MISSION 5: Dr. Thrax's Chemical Plant*****
Background:
Dr. Thrax has been tracked to a city, name unknown. He now
orchestrates 
his last stand against USA. He has now managed to perfect a new and
dangerous 
type of chemical called Anthrax Gamma. Anthrax Gamma is a new,
powerful 
nerve agent, and the Dr. is planning to launch these new chemical
missiles 
to metropolitan targets all around the world. Your mission, is to
capture 
all 4 missile launch pads before a single missile is released.

Factions:
Friends:
Blue: USA
Brown: GLA Rebels

Enemies:
Green: Dr. Thrax

The starting cut-scene shows a satellite codenamed Powers tracking the
location of the chemical factory. Then, a lot of funny little missiles
are fired into one of Dr. Thrax's bases, wiping out the storage
bunkers. 
You are now left to play. Just build your base, and defend it with the
usual stuff.

Tip! Info about Dr. Thrax
Before we begin, I must state what is so unique about Dr. Thrax. Dr.
Thrax 
just loves to use chemical weapons. His rebels and terrorists are all
packed 
with chemicals. So, if you are playing against him in multiplayer, be
sure 
to protect your units by putting them in Humvees and Listening
Outposts. 
Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel
networks 
spray toxins! He starts with Anthrax Beta, and can upgrade it to
Anthrax 
Gamma! So, he is the only general who can reduce infantry to lovely
pink 
salamander man! His Tanks all start with toxin shells, and RPG
Troopers 
fire chemical rockets! Ugh! Disgusting! Fortunately, he has a
weakness, 
it is that he CANNOT make use of camouflaged units, so you can detect
them 
while they are reasonably far away.

Tip! Busting Bunkers
The enemy likes to ambush attackers from inside the Toxin Networks,
upgrade 
your Stealth Fighters with Bunker Busters and attack their Networks.
In 
multiplayer game always consider using this technology when playing 
against China or GLA, as their bunkers can easily be busted! Anyway,
this 
method can kill infantry inside buildings too! One thing I find it
funny 
is that, when I used it on a toxin tractor in this level, the
vibrations 
caused by the explosion caused it to fly very very high up in the air!
This toxin tractor then did a lot of loop the loops in mid-air, but
managed 
to land on the ground unscathed! It's crazy, I tell you! Well, those
people 
in EA must have watched too many Looney Tunes.

To the east of your base, are a GLA camp that wishes to Rebel against
Dr. 
Thrax. This is because they are all fed up with his obsession with
chemical 
warfare. You can now use their generals abilities, like the Rebel
Ambush 
and Anthrax Bomb. While you are holding off their attacks, use a spy 
satellite on the northern part of the map. The Launchpads are
somewhere 
at the north of the map. Just watch out for their sneak attacks.

Build a particle cannon, and some Aurora Bombers. You will need the
Auroras 
to help destroy the SCUD Storm that Dr. Thrax builds. When your
Particle 
Cannon is ready, use a spy satellite to reveal the area surrounding
the 
northeast launch pads, then use the particle cannon to fry all the
units 
guarding the Bunkers. Then, ambush the rebels in and capture those 2
missile 
launch pads! You are now halfway to your goal.

Tip! Aurora Bombers and Economy
As you can see, Aurora Bombers are a supersonic aircraft. They cannot
be 
stopped by anti air defenses until they deliver their payload, which
means 
they can always reach their target. Unfortunately, after dropping
their 
bombs, they are just so vulnerable to anti-aircraft defenses, and you
will 
be disgusted that you have to spend another $2500 for each of the
Aurora 
Bombers lost. That's why, if you are using Auroras, make sure you
target 
your enemies' expensive structure, like their superweapons, this can
help 
make up for the sunk cost.

The other pair of launch pads is more heavily guarded. I suggest you
make 
use of Particle Cannons, MOABs and Spectre Gunships at the same time
to 
create a large enough distraction to keep the enemy units at bay
before 
Rebel Ambushing the missiles and capturing them.

I hope this helps..
>Hello,
>
>I have gotten the enemy in check enough to get right up to the big 4 missles
>in the two different locations.  I am not quite sure how to "capture" the
>silos.   I tried sending a unit into it but it didnt respond like a typical
>structure.  I also tried blowing them up.  That is a no-go as well.
>
>What am I failing to do?  Is there only a special unit to do so?  I am
>playing as the USA.
>
>Thanks, otherwise fun as heck.
>
>SL
>
Re: Mission question on #5 for Zero Hour
#26855
Author: idol killer
Date: Wed, 24 Dec 2003 22:00
136 lines
5817 bytes
On Wed, 24 Dec 2003 03:03:58 GMT, "SL" <pillott@yahoo.com> wrote:
*****MISSION 5: Dr. Thrax's Chemical Plant*****
Background:
Dr. Thrax has been tracked to a city, name unknown. He now
orchestrates 
his last stand against USA. He has now managed to perfect a new and
dangerous 
type of chemical called Anthrax Gamma. Anthrax Gamma is a new,
powerful 
nerve agent, and the Dr. is planning to launch these new chemical
missiles 
to metropolitan targets all around the world. Your mission, is to
capture 
all 4 missile launch pads before a single missile is released.

Factions:
Friends:
Blue: USA
Brown: GLA Rebels

Enemies:
Green: Dr. Thrax

The starting cut-scene shows a satellite codenamed Powers tracking the
location of the chemical factory. Then, a lot of funny little missiles
are fired into one of Dr. Thrax's bases, wiping out the storage
bunkers. 
You are now left to play. Just build your base, and defend it with the
usual stuff.

Tip! Info about Dr. Thrax
Before we begin, I must state what is so unique about Dr. Thrax. Dr.
Thrax 
just loves to use chemical weapons. His rebels and terrorists are all
packed 
with chemicals. So, if you are playing against him in multiplayer, be
sure 
to protect your units by putting them in Humvees and Listening
Outposts. 
Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel
networks 
spray toxins! He starts with Anthrax Beta, and can upgrade it to
Anthrax 
Gamma! So, he is the only general who can reduce infantry to lovely
pink 
salamander man! His Tanks all start with toxin shells, and RPG
Troopers 
fire chemical rockets! Ugh! Disgusting! Fortunately, he has a
weakness, 
it is that he CANNOT make use of camouflaged units, so you can detect
them 
while they are reasonably far away.

Tip! Busting Bunkers
The enemy likes to ambush attackers from inside the Toxin Networks,
upgrade 
your Stealth Fighters with Bunker Busters and attack their Networks.
In 
multiplayer game always consider using this technology when playing 
against China or GLA, as their bunkers can easily be busted! Anyway,
this 
method can kill infantry inside buildings too! One thing I find it
funny 
is that, when I used it on a toxin tractor in this level, the
vibrations 
caused by the explosion caused it to fly very very high up in the air!
This toxin tractor then did a lot of loop the loops in mid-air, but
managed 
to land on the ground unscathed! It's crazy, I tell you! Well, those
people 
in EA must have watched too many Looney Tunes.

To the east of your base, are a GLA camp that wishes to Rebel against
Dr. 
Thrax. This is because they are all fed up with his obsession with
chemical 
warfare. You can now use their generals abilities, like the Rebel
Ambush 
and Anthrax Bomb. While you are holding off their attacks, use a spy 
satellite on the northern part of the map. The Launchpads are
somewhere 
at the north of the map. Just watch out for their sneak attacks.

Build a particle cannon, and some Aurora Bombers. You will need the
Auroras 
to help destroy the SCUD Storm that Dr. Thrax builds. When your
Particle 
Cannon is ready, use a spy satellite to reveal the area surrounding
the 
northeast launch pads, then use the particle cannon to fry all the
units 
guarding the Bunkers. Then, ambush the rebels in and capture those 2
missile 
launch pads! You are now halfway to your goal.

Tip! Aurora Bombers and Economy
As you can see, Aurora Bombers are a supersonic aircraft. They cannot
be 
stopped by anti air defenses until they deliver their payload, which
means 
they can always reach their target. Unfortunately, after dropping
their 
bombs, they are just so vulnerable to anti-aircraft defenses, and you
will 
be disgusted that you have to spend another $2500 for each of the
Aurora 
Bombers lost. That's why, if you are using Auroras, make sure you
target 
your enemies' expensive structure, like their superweapons, this can
help 
make up for the sunk cost.

The other pair of launch pads is more heavily guarded. I suggest you
make 
use of Particle Cannons, MOABs and Spectre Gunships at the same time
to 
create a large enough distraction to keep the enemy units at bay
before 
Rebel Ambushing the missiles and capturing them.
----
I hope this helps you,
Ronny
>Hello,
>
>I have gotten the enemy in check enough to get right up to the big 4 missles
>in the two different locations.  I am not quite sure how to "capture" the
>silos.   I tried sending a unit into it but it didnt respond like a typical
>structure.  I also tried blowing them up.  That is a no-go as well.
>
>What am I failing to do?  Is there only a special unit to do so?  I am
>playing as the USA.
>
>Thanks, otherwise fun as heck.
>
>SL
>
Re: Mission question on #5 for Zero Hour
#26857
Author: SL
Date: Thu, 25 Dec 2003 16:05
158 lines
7214 bytes
I figured it out.  I was doing fine, but I had to manually click the capture
button.  It did not automatically do the mini flag icon like when I
attempted to capture a normal building.  I guess it is designed like that to
make you purposely go through a little extra effort to capture the building.
I simply took over the areas for both sets of missles.  Once guarded nicely
with no resistance in the area, I brought in two hummers with some soldiers.
I had each one take the missles.  Game Won!

I wish there were more to use with the USA.  I honestly did not play the GLA
or China before in the regular Generals game.  It a great game for single
player.  I usually on play multiplayer on my Lan.  Can I do other types of
gameplay with a fellow lan player and "share" a mission or generals
challange with them against the AI? That would be nice.  The manual with the
game is a little sparce.

Thanks all,
SL
"idol killer" <ronny_me@zonnet.nl> wrote in message
news:203kuvkd7rooqkamv33l5v5jnbn6e4qtub@4ax.com...
> On Wed, 24 Dec 2003 03:03:58 GMT, "SL" <pillott@yahoo.com> wrote:
> *****MISSION 5: Dr. Thrax's Chemical Plant*****
> Background:
> Dr. Thrax has been tracked to a city, name unknown. He now
> orchestrates
> his last stand against USA. He has now managed to perfect a new and
> dangerous
> type of chemical called Anthrax Gamma. Anthrax Gamma is a new,
> powerful
> nerve agent, and the Dr. is planning to launch these new chemical
> missiles
> to metropolitan targets all around the world. Your mission, is to
> capture
> all 4 missile launch pads before a single missile is released.
>
> Factions:
> Friends:
> Blue: USA
> Brown: GLA Rebels
>
> Enemies:
> Green: Dr. Thrax
>
> The starting cut-scene shows a satellite codenamed Powers tracking the
> location of the chemical factory. Then, a lot of funny little missiles
> are fired into one of Dr. Thrax's bases, wiping out the storage
> bunkers.
> You are now left to play. Just build your base, and defend it with the
> usual stuff.
>
> Tip! Info about Dr. Thrax
> Before we begin, I must state what is so unique about Dr. Thrax. Dr.
> Thrax
> just loves to use chemical weapons. His rebels and terrorists are all
> packed
> with chemicals. So, if you are playing against him in multiplayer, be
> sure
> to protect your units by putting them in Humvees and Listening
> Outposts.
> Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel
> networks
> spray toxins! He starts with Anthrax Beta, and can upgrade it to
> Anthrax
> Gamma! So, he is the only general who can reduce infantry to lovely
> pink
> salamander man! His Tanks all start with toxin shells, and RPG
> Troopers
> fire chemical rockets! Ugh! Disgusting! Fortunately, he has a
> weakness,
> it is that he CANNOT make use of camouflaged units, so you can detect
> them
> while they are reasonably far away.
>
> Tip! Busting Bunkers
> The enemy likes to ambush attackers from inside the Toxin Networks,
> upgrade
> your Stealth Fighters with Bunker Busters and attack their Networks.
> In
> multiplayer game always consider using this technology when playing
> against China or GLA, as their bunkers can easily be busted! Anyway,
> this
> method can kill infantry inside buildings too! One thing I find it
> funny
> is that, when I used it on a toxin tractor in this level, the
> vibrations
> caused by the explosion caused it to fly very very high up in the air!
> This toxin tractor then did a lot of loop the loops in mid-air, but
> managed
> to land on the ground unscathed! It's crazy, I tell you! Well, those
> people
> in EA must have watched too many Looney Tunes.
>
> To the east of your base, are a GLA camp that wishes to Rebel against
> Dr.
> Thrax. This is because they are all fed up with his obsession with
> chemical
> warfare. You can now use their generals abilities, like the Rebel
> Ambush
> and Anthrax Bomb. While you are holding off their attacks, use a spy
> satellite on the northern part of the map. The Launchpads are
> somewhere
> at the north of the map. Just watch out for their sneak attacks.
>
> Build a particle cannon, and some Aurora Bombers. You will need the
> Auroras
> to help destroy the SCUD Storm that Dr. Thrax builds. When your
> Particle
> Cannon is ready, use a spy satellite to reveal the area surrounding
> the
> northeast launch pads, then use the particle cannon to fry all the
> units
> guarding the Bunkers. Then, ambush the rebels in and capture those 2
> missile
> launch pads! You are now halfway to your goal.
>
> Tip! Aurora Bombers and Economy
> As you can see, Aurora Bombers are a supersonic aircraft. They cannot
> be
> stopped by anti air defenses until they deliver their payload, which
> means
> they can always reach their target. Unfortunately, after dropping
> their
> bombs, they are just so vulnerable to anti-aircraft defenses, and you
> will
> be disgusted that you have to spend another $2500 for each of the
> Aurora
> Bombers lost. That's why, if you are using Auroras, make sure you
> target
> your enemies' expensive structure, like their superweapons, this can
> help
> make up for the sunk cost.
>
> The other pair of launch pads is more heavily guarded. I suggest you
> make
> use of Particle Cannons, MOABs and Spectre Gunships at the same time
> to
> create a large enough distraction to keep the enemy units at bay
> before
> Rebel Ambushing the missiles and capturing them.
> ----
> I hope this helps you,
> Ronny
> >Hello,
> >
> >I have gotten the enemy in check enough to get right up to the big 4
missles
> >in the two different locations.  I am not quite sure how to "capture" the
> >silos.   I tried sending a unit into it but it didnt respond like a
typical
> >structure.  I also tried blowing them up.  That is a no-go as well.
> >
> >What am I failing to do?  Is there only a special unit to do so?  I am
> >playing as the USA.
> >
> >Thanks, otherwise fun as heck.
> >
> >SL
> >
>
Re: Mission question on #5 for Zero Hour
#26858
Author: The Ancient One
Date: Thu, 25 Dec 2003 17:30
175 lines
7775 bytes
"SL" <pillott@yahoo.com> wrote in message
news:pVDGb.5630$Vv2.2407245@news1.news.adelphia.net...
> I figured it out.  I was doing fine, but I had to manually click the
capture
> button.  It did not automatically do the mini flag icon like when I
> attempted to capture a normal building.

I believe you only get the icon automatically for civilian, or neutal
buildings. Enemy buildings you always have to click the capture icon.

  I guess it is designed like that to
> make you purposely go through a little extra effort to capture the
building.
> I simply took over the areas for both sets of missles.  Once guarded
nicely
> with no resistance in the area, I brought in two hummers with some
soldiers.
> I had each one take the missles.  Game Won!
>
> I wish there were more to use with the USA.  I honestly did not play the
GLA
> or China before in the regular Generals game.  It a great game for single
> player.  I usually on play multiplayer on my Lan.  Can I do other types of
> gameplay with a fellow lan player and "share" a mission or generals
> challange with them against the AI? That would be nice.  The manual with
the
> game is a little sparce.
>
> Thanks all,
> SL
> "idol killer" <ronny_me@zonnet.nl> wrote in message
> news:203kuvkd7rooqkamv33l5v5jnbn6e4qtub@4ax.com...
> > On Wed, 24 Dec 2003 03:03:58 GMT, "SL" <pillott@yahoo.com> wrote:
> > *****MISSION 5: Dr. Thrax's Chemical Plant*****
> > Background:
> > Dr. Thrax has been tracked to a city, name unknown. He now
> > orchestrates
> > his last stand against USA. He has now managed to perfect a new and
> > dangerous
> > type of chemical called Anthrax Gamma. Anthrax Gamma is a new,
> > powerful
> > nerve agent, and the Dr. is planning to launch these new chemical
> > missiles
> > to metropolitan targets all around the world. Your mission, is to
> > capture
> > all 4 missile launch pads before a single missile is released.
> >
> > Factions:
> > Friends:
> > Blue: USA
> > Brown: GLA Rebels
> >
> > Enemies:
> > Green: Dr. Thrax
> >
> > The starting cut-scene shows a satellite codenamed Powers tracking the
> > location of the chemical factory. Then, a lot of funny little missiles
> > are fired into one of Dr. Thrax's bases, wiping out the storage
> > bunkers.
> > You are now left to play. Just build your base, and defend it with the
> > usual stuff.
> >
> > Tip! Info about Dr. Thrax
> > Before we begin, I must state what is so unique about Dr. Thrax. Dr.
> > Thrax
> > just loves to use chemical weapons. His rebels and terrorists are all
> > packed
> > with chemicals. So, if you are playing against him in multiplayer, be
> > sure
> > to protect your units by putting them in Humvees and Listening
> > Outposts.
> > Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel
> > networks
> > spray toxins! He starts with Anthrax Beta, and can upgrade it to
> > Anthrax
> > Gamma! So, he is the only general who can reduce infantry to lovely
> > pink
> > salamander man! His Tanks all start with toxin shells, and RPG
> > Troopers
> > fire chemical rockets! Ugh! Disgusting! Fortunately, he has a
> > weakness,
> > it is that he CANNOT make use of camouflaged units, so you can detect
> > them
> > while they are reasonably far away.
> >
> > Tip! Busting Bunkers
> > The enemy likes to ambush attackers from inside the Toxin Networks,
> > upgrade
> > your Stealth Fighters with Bunker Busters and attack their Networks.
> > In
> > multiplayer game always consider using this technology when playing
> > against China or GLA, as their bunkers can easily be busted! Anyway,
> > this
> > method can kill infantry inside buildings too! One thing I find it
> > funny
> > is that, when I used it on a toxin tractor in this level, the
> > vibrations
> > caused by the explosion caused it to fly very very high up in the air!
> > This toxin tractor then did a lot of loop the loops in mid-air, but
> > managed
> > to land on the ground unscathed! It's crazy, I tell you! Well, those
> > people
> > in EA must have watched too many Looney Tunes.
> >
> > To the east of your base, are a GLA camp that wishes to Rebel against
> > Dr.
> > Thrax. This is because they are all fed up with his obsession with
> > chemical
> > warfare. You can now use their generals abilities, like the Rebel
> > Ambush
> > and Anthrax Bomb. While you are holding off their attacks, use a spy
> > satellite on the northern part of the map. The Launchpads are
> > somewhere
> > at the north of the map. Just watch out for their sneak attacks.
> >
> > Build a particle cannon, and some Aurora Bombers. You will need the
> > Auroras
> > to help destroy the SCUD Storm that Dr. Thrax builds. When your
> > Particle
> > Cannon is ready, use a spy satellite to reveal the area surrounding
> > the
> > northeast launch pads, then use the particle cannon to fry all the
> > units
> > guarding the Bunkers. Then, ambush the rebels in and capture those 2
> > missile
> > launch pads! You are now halfway to your goal.
> >
> > Tip! Aurora Bombers and Economy
> > As you can see, Aurora Bombers are a supersonic aircraft. They cannot
> > be
> > stopped by anti air defenses until they deliver their payload, which
> > means
> > they can always reach their target. Unfortunately, after dropping
> > their
> > bombs, they are just so vulnerable to anti-aircraft defenses, and you
> > will
> > be disgusted that you have to spend another $2500 for each of the
> > Aurora
> > Bombers lost. That's why, if you are using Auroras, make sure you
> > target
> > your enemies' expensive structure, like their superweapons, this can
> > help
> > make up for the sunk cost.
> >
> > The other pair of launch pads is more heavily guarded. I suggest you
> > make
> > use of Particle Cannons, MOABs and Spectre Gunships at the same time
> > to
> > create a large enough distraction to keep the enemy units at bay
> > before
> > Rebel Ambushing the missiles and capturing them.
> > ----
> > I hope this helps you,
> > Ronny
> > >Hello,
> > >
> > >I have gotten the enemy in check enough to get right up to the big 4
> missles
> > >in the two different locations.  I am not quite sure how to "capture"
the
> > >silos.   I tried sending a unit into it but it didnt respond like a
> typical
> > >structure.  I also tried blowing them up.  That is a no-go as well.
> > >
> > >What am I failing to do?  Is there only a special unit to do so?  I am
> > >playing as the USA.
> > >
> > >Thanks, otherwise fun as heck.
> > >
> > >SL
> > >
> >
>
>
Re: Mission question on #5 for Zero Hour
#26856
Author: The Ancient One
Date: Thu, 25 Dec 2003 17:32
144 lines
6374 bytes
"idol killer" <ronny_me@zonnet.nl> wrote in message
news:203kuvkd7rooqkamv33l5v5jnbn6e4qtub@4ax.com...
> On Wed, 24 Dec 2003 03:03:58 GMT, "SL" <pillott@yahoo.com> wrote:
> *****MISSION 5: Dr. Thrax's Chemical Plant*****
> Background:
> Dr. Thrax has been tracked to a city, name unknown. He now
> orchestrates
> his last stand against USA. He has now managed to perfect a new and
> dangerous
> type of chemical called Anthrax Gamma. Anthrax Gamma is a new,
> powerful
> nerve agent, and the Dr. is planning to launch these new chemical
> missiles
> to metropolitan targets all around the world. Your mission, is to
> capture
> all 4 missile launch pads before a single missile is released.
>
> Factions:
> Friends:
> Blue: USA
> Brown: GLA Rebels
>
> Enemies:
> Green: Dr. Thrax
>
> The starting cut-scene shows a satellite codenamed Powers tracking the
> location of the chemical factory. Then, a lot of funny little missiles
> are fired into one of Dr. Thrax's bases, wiping out the storage
> bunkers.
> You are now left to play. Just build your base, and defend it with the
> usual stuff.
>
> Tip! Info about Dr. Thrax
> Before we begin, I must state what is so unique about Dr. Thrax. Dr.
> Thrax
> just loves to use chemical weapons. His rebels and terrorists are all
> packed
> with chemicals. So, if you are playing against him in multiplayer, be
> sure
> to protect your units by putting them in Humvees and Listening
> Outposts.
> Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel
> networks
> spray toxins! He starts with Anthrax Beta, and can upgrade it to
> Anthrax
> Gamma! So, he is the only general who can reduce infantry to lovely
> pink
> salamander man! His Tanks all start with toxin shells, and RPG
> Troopers
> fire chemical rockets! Ugh! Disgusting! Fortunately, he has a
> weakness,
> it is that he CANNOT make use of camouflaged units, so you can detect
> them
> while they are reasonably far away.
>
> Tip! Busting Bunkers
> The enemy likes to ambush attackers from inside the Toxin Networks,
> upgrade
> your Stealth Fighters with Bunker Busters and attack their Networks.
> In
> multiplayer game always consider using this technology when playing
> against China or GLA, as their bunkers can easily be busted! Anyway,
> this
> method can kill infantry inside buildings too! One thing I find it
> funny
> is that, when I used it on a toxin tractor in this level, the
> vibrations
> caused by the explosion caused it to fly very very high up in the air!
> This toxin tractor then did a lot of loop the loops in mid-air, but
> managed
> to land on the ground unscathed! It's crazy, I tell you! Well, those
> people
> in EA must have watched too many Looney Tunes.
>
> To the east of your base, are a GLA camp that wishes to Rebel against
> Dr.
> Thrax. This is because they are all fed up with his obsession with
> chemical
> warfare. You can now use their generals abilities, like the Rebel
> Ambush
> and Anthrax Bomb. While you are holding off their attacks, use a spy
> satellite on the northern part of the map. The Launchpads are
> somewhere
> at the north of the map. Just watch out for their sneak attacks.
>
> Build a particle cannon, and some Aurora Bombers. You will need the
> Auroras
> to help destroy the SCUD Storm that Dr. Thrax builds. When your
> Particle
> Cannon is ready, use a spy satellite to reveal the area surrounding
> the
> northeast launch pads, then use the particle cannon to fry all the
> units
> guarding the Bunkers. Then, ambush the rebels in and capture those 2
> missile
> launch pads! You are now halfway to your goal.
>
> Tip! Aurora Bombers and Economy
> As you can see, Aurora Bombers are a supersonic aircraft. They cannot
> be
> stopped by anti air defenses until they deliver their payload, which
> means
> they can always reach their target. Unfortunately, after dropping
> their
> bombs, they are just so vulnerable to anti-aircraft defenses, and you
> will
> be disgusted that you have to spend another $2500 for each of the
> Aurora
> Bombers lost. That's why, if you are using Auroras, make sure you
> target
> your enemies' expensive structure, like their superweapons, this can
> help
> make up for the sunk cost.
>
> The other pair of launch pads is more heavily guarded. I suggest you
> make
> use of Particle Cannons, MOABs and Spectre Gunships at the same time
> to
> create a large enough distraction to keep the enemy units at bay
> before
> Rebel Ambushing the missiles and capturing them.
> ----
> I hope this helps you,
> Ronny
> >Hello,
> >
> >I have gotten the enemy in check enough to get right up to the big 4
missles
> >in the two different locations.  I am not quite sure how to "capture" the
> >silos.   I tried sending a unit into it but it didnt respond like a
typical
> >structure.  I also tried blowing them up.  That is a no-go as well.
> >
> >What am I failing to do?  Is there only a special unit to do so?  I am
> >playing as the USA.
> >
> >Thanks, otherwise fun as heck.
> >
> >SL


Pretty good walkthrough. I personaaly ignored the GLA ally and finished it
with the USA troops alone. Been to long for me to remember specifics though.
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