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Article #26856

Re: Mission question on #5 for Zero Hour

#26856
From: The Ancient One
Date: Thu, 25 Dec 2003 17:32
144 lines
6374 bytes
"idol killer" <ronny_me@zonnet.nl> wrote in message
news:203kuvkd7rooqkamv33l5v5jnbn6e4qtub@4ax.com...
> On Wed, 24 Dec 2003 03:03:58 GMT, "SL" <pillott@yahoo.com> wrote:
> *****MISSION 5: Dr. Thrax's Chemical Plant*****
> Background:
> Dr. Thrax has been tracked to a city, name unknown. He now
> orchestrates
> his last stand against USA. He has now managed to perfect a new and
> dangerous
> type of chemical called Anthrax Gamma. Anthrax Gamma is a new,
> powerful
> nerve agent, and the Dr. is planning to launch these new chemical
> missiles
> to metropolitan targets all around the world. Your mission, is to
> capture
> all 4 missile launch pads before a single missile is released.
>
> Factions:
> Friends:
> Blue: USA
> Brown: GLA Rebels
>
> Enemies:
> Green: Dr. Thrax
>
> The starting cut-scene shows a satellite codenamed Powers tracking the
> location of the chemical factory. Then, a lot of funny little missiles
> are fired into one of Dr. Thrax's bases, wiping out the storage
> bunkers.
> You are now left to play. Just build your base, and defend it with the
> usual stuff.
>
> Tip! Info about Dr. Thrax
> Before we begin, I must state what is so unique about Dr. Thrax. Dr.
> Thrax
> just loves to use chemical weapons. His rebels and terrorists are all
> packed
> with chemicals. So, if you are playing against him in multiplayer, be
> sure
> to protect your units by putting them in Humvees and Listening
> Outposts.
> Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel
> networks
> spray toxins! He starts with Anthrax Beta, and can upgrade it to
> Anthrax
> Gamma! So, he is the only general who can reduce infantry to lovely
> pink
> salamander man! His Tanks all start with toxin shells, and RPG
> Troopers
> fire chemical rockets! Ugh! Disgusting! Fortunately, he has a
> weakness,
> it is that he CANNOT make use of camouflaged units, so you can detect
> them
> while they are reasonably far away.
>
> Tip! Busting Bunkers
> The enemy likes to ambush attackers from inside the Toxin Networks,
> upgrade
> your Stealth Fighters with Bunker Busters and attack their Networks.
> In
> multiplayer game always consider using this technology when playing
> against China or GLA, as their bunkers can easily be busted! Anyway,
> this
> method can kill infantry inside buildings too! One thing I find it
> funny
> is that, when I used it on a toxin tractor in this level, the
> vibrations
> caused by the explosion caused it to fly very very high up in the air!
> This toxin tractor then did a lot of loop the loops in mid-air, but
> managed
> to land on the ground unscathed! It's crazy, I tell you! Well, those
> people
> in EA must have watched too many Looney Tunes.
>
> To the east of your base, are a GLA camp that wishes to Rebel against
> Dr.
> Thrax. This is because they are all fed up with his obsession with
> chemical
> warfare. You can now use their generals abilities, like the Rebel
> Ambush
> and Anthrax Bomb. While you are holding off their attacks, use a spy
> satellite on the northern part of the map. The Launchpads are
> somewhere
> at the north of the map. Just watch out for their sneak attacks.
>
> Build a particle cannon, and some Aurora Bombers. You will need the
> Auroras
> to help destroy the SCUD Storm that Dr. Thrax builds. When your
> Particle
> Cannon is ready, use a spy satellite to reveal the area surrounding
> the
> northeast launch pads, then use the particle cannon to fry all the
> units
> guarding the Bunkers. Then, ambush the rebels in and capture those 2
> missile
> launch pads! You are now halfway to your goal.
>
> Tip! Aurora Bombers and Economy
> As you can see, Aurora Bombers are a supersonic aircraft. They cannot
> be
> stopped by anti air defenses until they deliver their payload, which
> means
> they can always reach their target. Unfortunately, after dropping
> their
> bombs, they are just so vulnerable to anti-aircraft defenses, and you
> will
> be disgusted that you have to spend another $2500 for each of the
> Aurora
> Bombers lost. That's why, if you are using Auroras, make sure you
> target
> your enemies' expensive structure, like their superweapons, this can
> help
> make up for the sunk cost.
>
> The other pair of launch pads is more heavily guarded. I suggest you
> make
> use of Particle Cannons, MOABs and Spectre Gunships at the same time
> to
> create a large enough distraction to keep the enemy units at bay
> before
> Rebel Ambushing the missiles and capturing them.
> ----
> I hope this helps you,
> Ronny
> >Hello,
> >
> >I have gotten the enemy in check enough to get right up to the big 4
missles
> >in the two different locations.  I am not quite sure how to "capture" the
> >silos.   I tried sending a unit into it but it didnt respond like a
typical
> >structure.  I also tried blowing them up.  That is a no-go as well.
> >
> >What am I failing to do?  Is there only a special unit to do so?  I am
> >playing as the USA.
> >
> >Thanks, otherwise fun as heck.
> >
> >SL


Pretty good walkthrough. I personaaly ignored the GLA ally and finished it
with the USA troops alone. Been to long for me to remember specifics though.
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From: "The Ancient One" <onlytheone@thetopknows.com>
Newsgroups: alt.games.command.and.conquer
Subject: Re: Mission question on #5 for Zero Hour
Date: Thu, 25 Dec 2003 12:32:12 -0500
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