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9 messages
9 total messages Started by Bexar Thu, 31 Jul 2003 04:37
A question about the chronosphere
#26276
Author: Bexar
Date: Thu, 31 Jul 2003 04:37
5 lines
1225 bytes
Sorry if this sounds like a dumb question. I have Red Alert 2 and cannot
figure out how to make the chronosphere work when it has been built and
ready to go.How do you select what units to move and how to move them?
                                                                    Thanks
                                                                    Bexar
Re: A question about the chronosphere
#26277
Author: HeXetic
Date: Thu, 31 Jul 2003 05:49
24 lines
2252 bytes
The Chronosphere, when built and fully powered, gradually charges up. When
it is ready you will be notified. Switch the sidebar to the defensive
structures tab and you will see a button for every superweapon you have. To
teleport vehicles (infantry will be simply killed), first you'll want to
group them close together (you can chronoshift 9 at a time if they're all in
a small square) then click on the chronoshift button in the sidebar. You
should hear the words "select target". Click in the middle of the group of
tanks you want to teleport. You should see a white curtain go over them. Now
scroll to the destination and left-click. A second later, they'll be there.

-- 
Tim "HeXetic" G.
www.planetcnc.com


"Bexar" <jazzy@ktc.com> wrote in message
news:o01Wa.151$EM4.77100@news.uswest.net...
> Sorry if this sounds like a dumb question. I have Red Alert 2 and cannot
> figure out how to make the chronosphere work when it has been built and
> ready to go.How do you select what units to move and how to move them?
>                                                                     Thanks
>                                                                     Bexar
>
>
Re: A question about the chronosphere
#26278
Author: Neil Adamson
Date: Thu, 31 Jul 2003 07:30
34 lines
2498 bytes
"HeXetic" <hexemail@hottic.com> wrote in message
news:T52Wa.4436$mv6.835848@news20.bellglobal.com...
> The Chronosphere, when built and fully powered, gradually charges up. When
> it is ready you will be notified. Switch the sidebar to the defensive
> structures tab and you will see a button for every superweapon you have.
To
> teleport vehicles (infantry will be simply killed), first you'll want to
> group them close together (you can chronoshift 9 at a time if they're all
in
> a small square) then click on the chronoshift button in the sidebar. You
> should hear the words "select target". Click in the middle of the group of
> tanks you want to teleport. You should see a white curtain go over them.
Now
> scroll to the destination and left-click. A second later, they'll be
there.
>
> -- 
> Tim "HeXetic" G.
> www.planetcnc.com
>

1. It is possible (but you have to be pixel-perfect) to shift 16 vehicles.
(16 prism tanks managed well WILL defeat a LOT of apocalyses).

2. You almost certainly want to chronoshift your vehicles a long way. You
don't have to scroll. Having selected your vehicles to move, you can click
on the small map to bring up your target area, THEN click where you want
them to arrive. Remember to shift land vehicles to land and sea vehicles to
sea ... unless they're enemy of course ...

;o)

Neil A
Re: A question about the chronosphere
#26282
Author: BOOGIEMAN
Date: Thu, 31 Jul 2003 15:48
42 lines
2812 bytes
"Neil Adamson" <adamson@uk.ibm.com> wrote in message
news:bgagjh$13v0$1@sp15at20.hursley.ibm.com...
>
> "HeXetic" <hexemail@hottic.com> wrote in message
> news:T52Wa.4436$mv6.835848@news20.bellglobal.com...
> > The Chronosphere, when built and fully powered, gradually charges up.
When
> > it is ready you will be notified. Switch the sidebar to the defensive
> > structures tab and you will see a button for every superweapon you have.
> To
> > teleport vehicles (infantry will be simply killed), first you'll want to
> > group them close together (you can chronoshift 9 at a time if they're
all
> in
> > a small square) then click on the chronoshift button in the sidebar. You
> > should hear the words "select target". Click in the middle of the group
of
> > tanks you want to teleport. You should see a white curtain go over them.
> Now
> > scroll to the destination and left-click. A second later, they'll be
> there.
> >
> > --
> > Tim "HeXetic" G.
> > www.planetcnc.com
> >
>
> 1. It is possible (but you have to be pixel-perfect) to shift 16 vehicles.
> (16 prism tanks managed well WILL defeat a LOT of apocalyses).

16 prisms ? I don't have the time to build that much, I chronoshift 5-6 but
near the enemy Construction Yard and finish the job
Also it is very usefull to chronoshift enemy troops in the water :))

> 2. You almost certainly want to chronoshift your vehicles a long way. You
> don't have to scroll. Having selected your vehicles to move, you can click
> on the small map to bring up your target area, THEN click where you want
> them to arrive. Remember to shift land vehicles to land and sea vehicles
to
> sea ... unless they're enemy of course ...

Click on mimimap with Right Mouse Button, not Left
Re: A question about the chronosphere
#26279
Author: HeXetic
Date: Thu, 31 Jul 2003 16:20
35 lines
2563 bytes
"Neil Adamson" <adamson@uk.ibm.com> wrote in message
news:bgagjh$13v0$1@sp15at20.hursley.ibm.com...
>
> 1. It is possible (but you have to be pixel-perfect) to shift 16 vehicles.
> (16 prism tanks managed well WILL defeat a LOT of apocalyses).
>
> 2. You almost certainly want to chronoshift your vehicles a long way. You
> don't have to scroll. Having selected your vehicles to move, you can click
> on the small map to bring up your target area, THEN click where you want
> them to arrive. Remember to shift land vehicles to land and sea vehicles
to
> sea ... unless they're enemy of course ...
>
> ;o)
>
> Neil A
>
>

Yeah, I couldn't remember exactly how many units. 9 didn't quite seem like
enough but 16 almost seemed like too many. As for the scrolling, I just
wanted to keep it simple since it seemed like this guy must be very new at
RA2/YR.

It's been a while since I chronoshifted a pile of prisms. Mostly I do chrono
other people's stuff - after chronoshifting one opponent's tank army into
the lake, the next time the chronosphere was charged, he was prepared and
scattered his troops. Unfortunately for him, he forgot about his Harriers
and down into the water they went... It was a crushing blow since they were
all double-veteran level as he'd been using them as his primary base defence
late in a FFA game when nobody had much money.

-- 
Tim "HeXetic" G.
www.planetcnc.com
Re: A question about the chronosphere
#26283
Author: Bexar
Date: Thu, 31 Jul 2003 19:07
35 lines
2261 bytes
Thanks, that helps alot.
"HeXetic" <hexemail@hottic.com> wrote in message
news:T52Wa.4436$mv6.835848@news20.bellglobal.com...
> The Chronosphere, when built and fully powered, gradually charges up. When
> it is ready you will be notified. Switch the sidebar to the defensive
> structures tab and you will see a button for every superweapon you have.
To
> teleport vehicles (infantry will be simply killed), first you'll want to
> group them close together (you can chronoshift 9 at a time if they're all
in
> a small square) then click on the chronoshift button in the sidebar. You
> should hear the words "select target". Click in the middle of the group of
> tanks you want to teleport. You should see a white curtain go over them.
Now
> scroll to the destination and left-click. A second later, they'll be
there.
>
> --
> Tim "HeXetic" G.
> www.planetcnc.com
>
>
> "Bexar" <jazzy@ktc.com> wrote in message
> news:o01Wa.151$EM4.77100@news.uswest.net...
> > Sorry if this sounds like a dumb question. I have Red Alert 2 and cannot
> > figure out how to make the chronosphere work when it has been built and
> > ready to go.How do you select what units to move and how to move them?
> >
Thanks
> >
Bexar
> >
> >
>
>
Re: A question about the chronosphere
#26281
Author: Bexar
Date: Thu, 31 Jul 2003 19:08
43 lines
2575 bytes
Thanks also.
"Neil Adamson" <adamson@uk.ibm.com> wrote in message
news:bgagjh$13v0$1@sp15at20.hursley.ibm.com...
>
> "HeXetic" <hexemail@hottic.com> wrote in message
> news:T52Wa.4436$mv6.835848@news20.bellglobal.com...
> > The Chronosphere, when built and fully powered, gradually charges up.
When
> > it is ready you will be notified. Switch the sidebar to the defensive
> > structures tab and you will see a button for every superweapon you have.
> To
> > teleport vehicles (infantry will be simply killed), first you'll want to
> > group them close together (you can chronoshift 9 at a time if they're
all
> in
> > a small square) then click on the chronoshift button in the sidebar. You
> > should hear the words "select target". Click in the middle of the group
of
> > tanks you want to teleport. You should see a white curtain go over them.
> Now
> > scroll to the destination and left-click. A second later, they'll be
> there.
> >
> > --
> > Tim "HeXetic" G.
> > www.planetcnc.com
> >
>
> 1. It is possible (but you have to be pixel-perfect) to shift 16 vehicles.
> (16 prism tanks managed well WILL defeat a LOT of apocalyses).
>
> 2. You almost certainly want to chronoshift your vehicles a long way. You
> don't have to scroll. Having selected your vehicles to move, you can click
> on the small map to bring up your target area, THEN click where you want
> them to arrive. Remember to shift land vehicles to land and sea vehicles
to
> sea ... unless they're enemy of course ...
>
> ;o)
>
> Neil A
>
>
Re: A question about the chronosphere
#26280
Author: Bexar
Date: Thu, 31 Jul 2003 19:18
35 lines
2429 bytes
"HeXetic" <hexemail@hottic.com> wrote in message
news:mlbWa.4739$mv6.874166@news20.bellglobal.com...
> "Neil Adamson" <adamson@uk.ibm.com> wrote in message
> news:bgagjh$13v0$1@sp15at20.hursley.ibm.com...
> >
> > 1. It is possible (but you have to be pixel-perfect) to shift 16
vehicles.
> > (16 prism tanks managed well WILL defeat a LOT of apocalyses).
> >
> > 2. You almost certainly want to chronoshift your vehicles a long way.
You
> > don't have to scroll. Having selected your vehicles to move, you can
click
> > on the small map to bring up your target area, THEN click where you want
> > them to arrive. Remember to shift land vehicles to land and sea vehicles
> to
> > sea ... unless they're enemy of course ...
> >
> > ;o)
> >
> > Neil A
> >
> >
>
> Yeah, I couldn't remember exactly how many units. 9 didn't quite seem like
> enough but 16 almost seemed like too many. As for the scrolling, I just
> wanted to keep it simple since it seemed like this guy must be very new at
> RA2/YR.

  I am knew to this game. I'm homebound for awhile and thought I would give
this game a try. I was doing alright till I got to "Operation Fallout". I
have not figure out a strategy to win this scenario..

Bexar
Re: A question about the chronosphere
#26284
Author: fireryone
Date: Fri, 01 Aug 2003 11:03
22 lines
1683 bytes
"Bexar" <jazzy@ktc.com> wrote in
news:o01Wa.151$EM4.77100@news.uswest.net: 

> Sorry if this sounds like a dumb question. I have Red Alert 2 and
> cannot figure out how to make the chronosphere work when it has been
> built and ready to go.How do you select what units to move and how to
> move them? 
>                                                                    
>                               Thanks                                  
>                                   Bexar 
> 
> 
> 

If it is the same as RA1 cik the charged icon the mouse should change 
picture then click a unit then click where you want it to go.

-- 
fireryone
www.rtsworld2002.filetap.com
-----
remove (nomorspam) to reply to my E-mail Address
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